1.3.1+1.21.1-neoforge
Curse Maven Snippet
What's new
1.3.1 - 1.21.1
- Fixed the "lasts N sec longer" nodes not doing anything for Tornado, Healing Rain, Alter Ego and Terra Circle, they now extend how long those stay out
- Reworked the Dual Shot nodes, so they actually work: Improved Dual Shot is now +8% arrow damage instead of crit chance, Instant Reload gives each arrow a 15% chance to reset Dual Shot's cooldown, and Heavy Arrow Tips pushes targets away on hit
- Fixed Rapid Currents adding hidden launch speed and delay to Waterballs
- Renamed the Berserker spell and passive ids so spell_1 is the brute group and spell_2 is the fanatic group, like for the other classes (e.g. berserker_tier_2_spell_1_root is now Apprehend, Wild Rage is spell_2).
- Datapacks that reference the old berserker spell ids need updating.
- Fixed Modifiers & Passives that check for specific status effects (Thx LeDok)
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