1.2.0+1.21.1-fabric
Curse Maven Snippet
What's new
1.2.0 - 1.21.1
- ** New Content Update **
- Added a new layout for Weapon Skills & the Spell Skill Tree (Thanks LeDok!)
- Added Nodes for all the new Spell Expansion Spells
- Added Weapon Skill Modifiers for RPG Series Plus / More RPG Classes Weapons
- The Bard and Witcher Class now also received their own Skill Tree Branches!
- DISCLAIMER: This is still a Beta Version for public testing and balancing feedback.
- Some new Passives & Modifiers might have missing Sound Effects, Particle Effects and Models.
- Technical Changes and Reworks
- Adopt Spell Engine 1.10.* & Skill Tree (RPG-Series) Version 1.6.*
- Remove Forgified Fabric API (FFAPI) as a dependency
- The Witcher Passive and Modifiers Files are located in the Witcher mod itself, if you want to tweak those
- "Second Wave" Water passive: casting a Water spell now launches a ground-hugging wave projectile that pierces every target, damaging and knocking them back
- Cleave (Berserker): now a 30% chance on melee hits to deal flat bonus damage, instead of a 20% chance to stack Grievous Wounds
- Bloodfrenzy (Berserker): melee hits against Bleeding targets now grant Bloodflow (attack damage buff), instead of a chance to inflict Bleeding and self-heal
- Whirling Storm / "Strongwind" (Air): rolling now guarantees a real twister entity that spawns immediately at your position and chases and damages enemies, instead of a one-shot wind burst
- Deadly Precision (Berserker): Bloody Strike now deals additional damage as a percentage of the target's max health, instead of a flat damage increase
- Savage Outrage (Berserker): reworked into a modifier that gives Outrage +30% critical strike damage, instead of a passive that dealt AoE damage on cast
- Norse Blood Ritual (Berserker): nearby Bleeding targets now receive Grievous Wounds, instead of flat AoE damage
- Frost Stalker (Tundra Hunter): hitting a Frosted target with Frozen Shot now grants you a movement speed buff (Hunting Fever), instead of extending Frosted's duration
- Scald / "Hydro Boost" (Water): Hydro Beam now sets enemies ablaze and applies Scald (a custom debuff reducing spell power, attack damage & ranged weapon damage by 10% per stack, up to 3 stacks), instead of granting allies movement speed
- Apocalyptic Tornado / "Negative Pressure" (Air): Tornado now grows in size and deals damage in a wider area, instead of a critical damage bonus
- Powerful Asalraalaikum (Forcemaster): now grants +15% critical strike chance, instead of a flat damage increase
- Sharp Dripstones (Earth): now grants Terra Circle +10% critical strike chance, instead of a flat damage increase
- Magnitude 10 (Earth): now increases Earthquake's duration, instead of its range
- Arcane Regeneration (Forcemaster): killing a target with Asalraalaikum now heals you, instead of reducing its cooldown
- Recurring Burst / "Powerful Burst" (Knuckle weapon skill): reworked into a passive that fires a second Burstcrack shortly after, instead of a flat critical chance modifier
- Wounding Shot (Deadeye): Disabling Shot now has a 35% chance to stun the target, instead of inflicting Grievous Wounds on debuffed targets
- Bleeding nodes (Barbed Arrows, Blood Fists, Bloodfrenzy, Slicing Maelstorm, ...) now apply Spell Engine's own Bleed effect instead of the More RPG Classes one
- Sharpened Point (Earth): Impale now also inflicts a weak, stacking Bleed (up to 3 stacks), instead of reducing its cooldown by 3 seconds
- Cleansing Storm (Water): Healing Rain impacts now have a 50% chance to remove a harmful effect from the target, instead of reducing its cooldown by 8 seconds
- Endless Tide (Water): each Tidal Wave impact now reduces its own cooldown by 1 second, instead of increasing its travel duration by 6 seconds
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

