mrmc-1.3.1-neoforge-26.1.2.jar
Curse Maven Snippet
What's new
1.3.1 Changelog
Rage Effect Rework
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Damage formula:
1 + 10 / current health -
Lower health = higher damage, continuous scaling with no breakpoints
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Stacks with weapon damage, no conflict
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Removed old tiered Strength effect mechanism
狂怒效果重做
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攻击力计算公式:
1 + 10 / 当前生命值 -
血量越低,攻击越高,连续变化无断点
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与武器伤害叠加,互不冲突
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移除旧版分档力量效果机制
内部代码优化,无其他功能性改动。
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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