mrmc-1.2.0-neoforge-26.1.2.jar
Curse Maven Snippet
What's new
New Content
New Mechanic: Mounted Bloodsucking Attack
The Bloodsucking effect has been completely reworked. It is no longer a simple "heal on hit" effect!
New mechanics:
When attacking, if the attacker has the Bloodsucking effect, they will mount the target and gain health regeneration.
The original passive ability remains: gaining experience still converts into health recovery (experience-to-life conversion).
New Status Effect: Corruption
How to obtain: Applied via the Corruption enchantment.
Effect:
Each time the player attempts to heal, there is a chance to trigger backlash.
When triggered: healing is cancelled, and the player takes damage equal to half the healing amount.
High-level Corruption will completely block traditional healing methods.
New Item: Rage Core
How to obtain: Crafting.
Effect: Consuming it applies the Rage effect for 3 minutes.
Rage effect:
Health ≤ 50%: Grants Strength II
Health ≤ 20%: Grants Strength III
The lower your health, the higher your attack power!
Mechanic Adjustments & Optimizations
Bloodsucking · Experience-to-Life Conversion
Healing formula optimized: duration = experience / 10 ticks, max 100 ticks per single trigger.
Negative experience (e.g., from enchanting) no longer triggers healing.
Mounted Bloodsucking (1.2.0 Core Update)
The entire Bloodsucking mechanic has been redesigned, evolving from "numeric healing" to "interactive healing".
Attacker mounts target -> continuous health drain and recovery -> burst damage upon dismount.
Supports tiered scaling (low levels = burst damage, high levels = sustained DOT).
Health Pact Display Optimization
Migrated from "action bar messages" to a screen overlay (HUD).
More stable, no longer conflicts with other action bar information.
新增内容
全新机制:吸血·骑乘攻击
吸血效果(Bloodsucking)迎来全面重做,不再是简单的“攻击回血”!
新机制:
攻击时,如果攻击者拥有吸血效果,将骑乘到目标身上,同时获得回血
保留原功能:获得经验时仍会按比例转化为生命恢复(经验转生命)。
新状态效果:腐化(Corruption)
获取方式:通过附魔“腐化”获得
效果:
每次玩家尝试回血时,有概率触发反噬
触发后:回血被取消,受到 治疗量 / 2 点伤害
高等级腐化将彻底封锁传统治疗手段
新物品:狂怒之心(Fury Core)
获取方式:合成获得。
效果:使用后施加狂怒(Rage)效果,持续 3 分钟。
狂怒效果:
血量 ≤ 50%:获得力量 II
血量 ≤ 20%:获得力量 III
血量越少,攻击力越高!
机制调整与优化
吸血·经验转生命
回血量公式优化:持续时间 = 经验值 / 10 tick,单次最大 100 tick
负数经验(如附魔消耗)不再触发回血
骑乘吸血(1.2.0 核心更新)
重新设计了整个吸血机制,从“数值回血”进化为“实体交互回血”
攻击者骑上目标 → 持续吸血回血 → 造成爆发伤害
支持效果等级分级(低等级瞬间爆发,高等级持续 DOT)
生命之契显示优化
从“动作栏消息”迁移到屏幕覆盖层(Overlay)
更稳定,不与其他动作栏信息冲突
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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