Mowzie's Mobs

Powerful overworld enemies and more!
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Mowzie's Mobs - 1.5.17

File namemowziesmobs-1.5.17.jar
Uploader
bobmowziebobmowzie
Uploaded
Jun 4, 2021
Downloads
147.9K
Size
5.3 MB
Mod Loaders
Forge
File ID
3337163
Type
R
Release
Supported game versions
  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mowzies-mobs-250498:3337163")

Learn more about Curse Maven

What's new

+ Added Barakoaya - New Barakoa created from Masks of Faith. Barako will spawn them periodically during his fight to protect himself. They'll teleport somewhere in the village and channel a Sunblock effect on Barako, healing him slowly and making him immune to all damage. Quickly kill the Barakoaya to make Barako vulnerable again. Players wearing the Sol Visage can summon Barakoaya from Masks of Faith, too. When following the player, they'll cast a weaker version of the Sunblock effect equivalent to Regeneration I and Resistance II.
+ Added Mask of Faith - Grants Health Boost when worn. These bonus hearts are different from Absorption hearts, as they start empty when the effect activates.
+ Added thatch blocks - New decorative block replacing hay bales in Barakoa villages. Can be crafted with 9 grass.
* Adjusted Barako's stats and fight AI to account for Barakoaya
* Made Barako's laser reach farther
* Lanterns now have wandering AI
* Barako and villager Barakoa aggro when players misbehave in the village, like breaking blocks, opening chests, placing TNT, etc
* Frostmaw melee attacks have a 25% chance to disable shields
* Becoming frozen resets a player's active hand, stopping shielding or bow drawing
* Spawn configs now use block tags as well as block names
* Ice crystal can now be used while holding a shield in the off-hand
* Players can no longer use Sun's Blessing or Geomancy while shielding
* Mobs will remember their attack targets after being frozen
* Mobs properly unfreeze after exiting and reopening the game
* Blowgun is no longer stackable
* Blowgun is enchantable
* Fixed Axe of a Thousand Metals dealing too little damage
* Axe of a Thousand Metals can only use special moves when attack cooldown is full
* Spear can only instant-kill animals when attack cooldown is full
* Naga Fang Dagger can only backstab when attack cooldown is full
* Naga Fang Dagger backstab now counts as a critical hit
* Frostmaw now plays its get up animation on peaceful
* Frostmaw no longer glitches into the ground for one frame when waking up
* Frostmaw no longer spawns inside terrain / trees
* Frostmaw no longer spawns in biomes tagged "FOREST" by default (configurable)
* Effects like sunstrikes are summonable with commands again
* Improved Frostmaw dodging, ice breath use conditions
* Ice breath hits more consistently, especially when near the frostmaw's mouth
* Barakoa now attack Zoglins
* Moved solar beam closer to Barako's face
* Fixed mouse input packet crash
* Fixed geomancy effect flickering in the UI
* Smoothed solar beam rotation and translation
* Smoothed Axe of a Thousand Metals 1st-person effect rotation and translation
* Prevented more player actions during abilities like swinging the Axe of a Thousand Metals or summoning a geomancy boulder
* Right-clicking tileentities with containers with Sun's Blessing or Geomancy no longer summons sunstrikes or boulders
* Strays, polar bears, and snow golems are immune to freezing and ice effects (configurable)
* Spawning Barakoa from masks no longer clears enchantments on the mask
* Structures now avoid water when generating
* Barakoa villages and Frostmaws now avoid villages and Pillager outposts when generating (configurable)
* Barakoana, foliaaths, and nagas now avoid villages and Pillager outposts when generating (configurable)
* Fixed left handed skins using Axe of a Thousand Metals
* Fixed modded banners losing their textures
* Improved naga tail physics slightly
* Changed spawn egg names to match vanilla
* Made grottols rarer, only spawn below y=25, and require blocks tagged as "base_stone_overworld" to spawn on (configurable)
* Fix unbreakable gear being unenchantable
* Fixed naga fang dagger behavior on multiplayer
* Fix block swapper crash on reload
* Fix nagas following prey underwater
* Made spawn checks faster with spawn predicates
* Nagas now dodge all projectile entities
* Nagas will no longer fall when hit by 0-damage attacks
* Fixed mobs not dropping loot when not killed by a player
* Adjusted XP values
* Spectators can now fly through MM mobs
* Fix missing tooltips on Barako(a) GUIs
* Fix Axe of a Thousand Metals attacks persisting even after switching to a different item
* Barako no longer needs line-of-sight to target players
* Barako's Solar Flare now knocks back shielding players
* Barako no longer takes fall damage
* Fix foliaath not prioritizing players over other targets
* Fix spawning followers past the limit destroying the mask
* Added rings under the feet of summoned Barakoa to distinguish them
* Barakoa now inherit team settings from Barako when he summons them
* Barako can no longer be pushed by water
* Fixed spawn eggs and darts not being useable by dispensers
* Removed Wrought chambers from oceans (by default)
* Improved damage handling from solar beam and supernova mixed sources
* Misc bugfixes and balancing tweaks

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