lifespan-2.0.3.jar
Curse Maven Snippet
What's new
Lifespan 2.0.3 — Patch notes (from 2.0.2)
Small polish release before 2.5.
Commands
- /lifespan fill <player> — refill remaining days to the player’s current max (refused if immortal)
- /lifespan select <player> <phase> — jump to the start of a phase
Suggestions: youth · prime · experienced · ancestor · dying
Effect display
- Phase kits no longer sit in the top-right potion HUD
- Other mods that show effects keep working
- Kits still show in the inventory (your effect UI)
- Extra left-side icons we had drawn were removed (duplicate)
Crises
- Ancestor now has crises (default every 10–20 min, ~7.5 s)
- Weakness I · Slowness II · Mining Fatigue II
- Red / black crisis extras are temporary and visible, same as orange
- Black crisis also shows Slowness III, Weakness III, Mining Fatigue III (plus blindness / darkness)
- /lifespan crisis works on orange, red and black
Balance / config
- Ancestor mining fatigue default is now I (fatigueAmplifier = 0)
- New red-crisis config keys; black crisis fatigue amplifier added
If an old world already saved fatigueAmplifier = 1 under Red Phase, set it to 0 by hand.
This mod has no additional files

