lifespan-2.0.2.jar
Curse Maven Snippet
What's new
Lifespan 2.0.2 — Patch notes (since 1.0)
Aging is no longer just a counter.
2.0 adds life phases, kits, Compound V rules, admin tools, and the immersion layer finished for this release.
Life phases
Your phase is % of life lived (0% = birth, 100% = death), based on your personal max, not only the config default.
| Phase | Default range | Role |
|---|---|---|
| Youth (green) | 0–25% | Early life |
| Prime (yellow) | 25–50% | Physical peak |
| Experienced (orange) | 50–75% | Know-how |
| Ancestor (red) | 75–95% | Elder |
| Dying (black) | 95–100% | The end / Legend |
Thresholds, effect levels, durations and chances are all configurable.
Effects show in the inventory, with no particles.
Phase changes use a short transition.
V1 immortality freezes the phase you had when you became immortal.
Nullify does not strip age kits.
Phase kits
Youth — Speed · out-of-combat regen · full armor = slight slowness
Prime — Strength · Jump Boost · no debuffs
Experienced — Haste · bonus XP · know-how (tools + armor) · knockback resistance · food is less filling · rare crises (slowness + weakness)
Ancestor — Hero of the Village · bonus XP (less than orange) · beneficial effects last +30% · immunity to harmful effects · Second wind (a hit that would kill you → half a heart + cooldown) · slowness + mining fatigue · inherits weaker food
Dying — Legend (at 4 hearts or below: reflect damage, config up to 200%, Wither on the killer) · Mining Fatigue II · slowness · weakness · inherits weaker food and +30% buff duration · loses Hero, second wind and immunity · last 4 days: crises (blindness + darkness; slowness/weakness ramp up)
Compound V Compatibility (optional)
- Drink V1 → immortality (∞), days saved, phase frozen
- Anti-V / chest blast → restore the exact days from before V1
- Nullify → aging resumes only inside the zone; immortality returns when you leave
- Nova blast is not handled (upstream does not strip powers)
Commands (OP only)
/lifespan set <player> <days>
/lifespan add / remove <player> <days>
/lifespan max <player> <days> # change max without refilling remaining days
/lifespan resetmax <player> # default max; clamp remaining if above
/lifespan fill <player> # refill remaining days to current max
/lifespan select <player> <phase> # jump to the start of a phase
/lifespan crisis <player> # force a crisis (orange / black)
/lifespan phase <player> # colored phase, %, days, Immortal tag
select suggestions: youth · prime · experienced · ancestor · dying
/lifespan get has been removed — use phase.
HUD & immersion
- HUD color follows the current phase
- Optional suffix: Lifespan: 40 days · Prime (hudShowPhaseSuffix)
- If immortal: Lifespan: ∞ · Prime (Immortal) in cyan
- Creative and spectator: not affected by the mod
- modEnabled = false: full kill-switch (no HUD, no aging, no effects)
Transition messages
- You just opened your eyes... the world is waiting for you... (green)
- You have grown stronger... (yellow)
- Life's experiences are changing you... (orange)
- Life has sharpened you... (red)
- The end is near... (black)
- Your body stopped aging. You are claiming godhood... you became immortal. (cyan)
- You have lost your immortality... (dark gray, italic)
Death
One message only, dark gray + italic:
Player has died of old age.
Combat & systems
- Second wind only if you would actually die (after armor / resistance / V1)
Bold red chat + level-up sound - Orange+ food is less filling, but still feeds you
- Black crises correctly drop slowness/weakness after they end
- Legend reflect can be set up to 200%
- Forge 1.20.1
- Author: Varnes Gaming
- Version: 2.0.2
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