morphic-1.0.0-26.2.jar
Curse Maven Snippet
What's new
# Morphic v1.0.0 — Complete Project Changelog
### Modernization & Port to Minecraft 26.2
* Completely ported the codebase from legacy 1.20.1 to Minecraft 26.2 Fabric.
* Modernized rendering pipeline to use 26.2's RenderState architecture (`SubmitNodeCollector`, `PoseStack`, and entity render state extractors).
* Updated Fabric Loader, Fabric API, and Java 21 toolchains.
* Updated all networking payloads to Fabric Networking API v1 with record payloads.
### New 1.21+ & Modern Mob Support
* Added full transformation support for all modern mobs: Breeze, Bogged, Armadillo, Creaking, Warden, Camel, Sniffer, Allay, Frog, and Tadpole.
* Added specific variant textures and data syncing for modern mobs (Wolf variants, Cat breeds, Axolotl colors, Frog types).
### Animation System Overhaul
* Synchronized real-time attack animations across all combat mobs:
* Iron Golem: Two-arm uppercut swing
* Ravager: Lunging headbutt attack
* Warden: Ground slam and sniffing states
* Hoglin & Zoglin: Tusk toss uppercut
* Creaking: Long arm slashing animation
* Breeze: Wind shoot and inhale states
* Fixed Ender Dragon flight: corrected 180-degree model facing direction, synchronized wing flap rate, and bound flight history path to player view.
* Fixed Squid & Glow Squid swimming: enabled 3D vertical pitch and synchronized sinusoidal tentacle movement.
* Fixed Armadillo walking speed: scaled limb animator to prevent high-speed vibration.
* Fixed Slime & Magma Cube bouncing and stretch-squish animation interpolation.
### Audio & Sound System
* Added authentic ambient mob noises: morphed players periodically make real idle sounds (Blazes crackle/burn, Pigs oink, Zombies groan, Cows moo).
* Morphs now trigger authentic mob hurt and death sound files instead of player damage audio.
* Isolated Bee sting audio strictly to active ability use instead of standard sprint flight.
* Added Ghast warning screech audio on fireball ability launch.
### Active Abilities (40+ Mobs)
* Added HUD ability cooldown wipe animations matching vanilla item cooldown overlays.
* Added smooth client-side ticking for cooldown HUD timers.
* Overhauled and added new mob abilities:
* Ghast: Fires explosive fireballs with warning screech and red-eyed charging visual state.
* Spider & Cave Spider: 16-block cobweb projectile that traps entities in Slowness IV and poison.
* Guardian & Elder Guardian: Tracking particle laser beam dealing continuous magic damage.
* Skeletons, Strays & Bogged: Ranged bow attacks with non-droppable arrows and balanced cooldowns.
* Breeze: Fires explosive wind charges.
* Warden: Sonic Boom blast through obstacles.
* Armadillo: Protective shell roll with damage reduction.
* Pufferfish: Defensive puff with poison and knockback.
* Evoker: Line of snapping fangs along the floor.
* Enderman: 32-block line-of-sight teleportation.
* Creeper: Primed detonation on command.
### First-Person & Rendering Polish
* Replaced player arms in first-person with matching mob arm models and textures.
* Hidden floating player hands for folded-arm and robe mobs (Villagers, Evokers, Witches, and Illagers).
* Fixed HUD box placement, border rendering, and icon clipping against various skyboxes and interfaces.
### Stats, Health Scaling & Disguises
* Raised max health cap to 500 HP to support true boss health pools (Ender Dragon 200 HP, Wither 300 HP, Warden 500 HP).
* Drowned health corrected to standard 20 HP (1 bar).
* Dynamically syncs `Attributes.MAX_HEALTH` and dimensions on morphing, logging in, and dimension respawning.
* Hostile mob disguise system: monsters ignore players disguised as monsters unless provoked.
* Configuration available via `config/identity.json` for flight toggles, health scaling, and cooldown limits.
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