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Morph 2

Kill other entities and take their form, btw a continuation and overhaul of iChun's Morph mod!
Morph 2
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Become what you kill.
Classic Morph gameplay on Minecraft Forge 1.20.1: unlock mobs, transform at will, and use their abilities.

 

How it works

Kill a living mob to acquire its form.
Open the selector, pick a morph, and transform: size, abilities, and movement style follow the creature you become.

 

Controls

Key Action
[ / ] Morph selector (previous / next)
\ Open / close the selector
R (configurable) Activate the current morph’s ability
F6 Toggle the mod HUD
` / ~ Favourites (radial menu, when available)
 
 

Hold SHIFT in the selector to navigate variants horizontally.

 

Abilities & traits

Each morph brings passives and active skills, for example:

  • Wither — fires wither skulls
  • Ravager — charge attack and breaks leaves while moving
  • Squid / Glow Squid — ink cloud
  • Ender Dragon — dragon fireball
  • Drowned / Axolotl — can breathe out of water
  • Aquatic mobs — bubbles and drowning damage outside water, like vanilla
  • Flight, fire immunity, no fall damage where it makes sense

Using an ability costs 1 hunger point.

 

Biomass & progression

Gain Biomass by killing mobs.
It fuels the mod’s progression system (value and bar shown on the HUD).

 

Commands (OP)

/morph                          — demorph
/morph demorph                  — return to human form
/morph list                     — list unlocked morphs
/morph morph <entity>           — transform into an entity
/morph add <player> <entity>    — unlock a morph for a player
/morph clear <player>           — clear all morphs
/morph look                     — morph into the entity you’re looking at
/morph player <name>            — use a player skin (premium / offline) W.I.P.
/morph block <id>               — become a block (command only)

minecraft:player, end crystals, orbs, arrows, and similar entities are not valid morphs.

 

Technical details

  • Max health matches the mob you are morphed into
  • Hitbox and eye height follow the model (stable in water too)
  • Short morphs (pig, etc.) no longer crawl-slow under low ceilings
  • Block morphs: ~1×1 solid hitbox (others can stand on you)
  • Block preview in the selector
  • Iron Golems attack you if you are a hostile morph
  • HUD with morph name, real ability key label, and Biomass
  • First-person hands for humanoids and selected mobs (skeleton, zombie, enderman, ocelot, warden, ravager, and more)
 

 


Rewrite of the incredible and fantastic mod of iChun

Morph 2 Team

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