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MoreMekaModulesReopen

A mod that adds new modules for the Meka-Tool and Meka-Suit.
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MoreMekaModulesReopen v1.6.0

File namemoremekasuitmodules-1.21.1-1.6.0.jar
Uploaded
Oct 23, 2026
Downloads
18
Size
454.9 KB
Mod Loaders
NeoForge
File ID
9300008
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:moremekaunitsreopen-1737904:9300008"

Learn more about Curse Maven

What's new

Added

• Added the Kinetic Stabilization Unit module.
◦ Installs into MekaSuit chest armor.
◦ Supports up to four installed modules.
◦ Each active module reduces incoming knockback by 25%.
• Added a crafting recipe for the Kinetic Stabilization Unit using Atomic Alloys.
• Added support for the Capacity Amplification Unit in MekaSuit and MekaTool equipment.

Changed

• Updated the Capacity Amplification Unit texture using the original module artwork.
• Updated the Otherworldly Alloy texture.
• Changed the burnt grass map color to dark gray.
• Updated the burnt grass side texture to match the dark-gray appearance.
• Updated Russian module names and capitalization:
◦ Module: Kinetic Stabilization
◦ Module: Entity Frames
• Ultra Orb scorch behavior has been refined:
◦ Logs and wood stems are converted into Charred Wood.
◦ Wooden planks are destroyed without drops instead of being converted into Charred Wood.
◦ Wooden slabs, stairs, fences, doors, trapdoors, buttons and pressure plates are destroyed without drops.
◦ Leaves, flowers, crops, saplings and other plants are destroyed without drops.
◦ Glass, glass panes and tinted glass are destroyed without drops.
◦ Chests, crafting tables and other container blocks are destroyed without drops.

Fixed

• Fixed the Capacity Amplification Unit not being installable into MekaSuit and MekaTool equipment.
• Fixed the Capacity Amplification Unit not increasing the energy capacity of supported equipment.
• Fixed the Capacity Amplification Unit crafting recipe not loading due to an invalid Mekanism item ID.
• Fixed missing recipe loading caused by the incorrect mekanism:module_energy identifier. The recipe now uses mekanism:module_energy_unit.
• Fixed the Anti-Matter Strike module not being enabled in preconfigured MekaTool items from the mod creative tab.
• Fixed plants and other fragile blocks dropping items during Ultra Orb scorch conversion.

Verification

• Full Gradle build completed successfully.
• NeoForge runtime started successfully.
• Runtime loaded 4797 recipes without errors.
• The Capacity Amplification Unit recipe was confirmed to load in the live NeoForge environment.

This mod has no additional files