Description

Gameplay and balance tweaks, better mod integration, and scripting support
Goals of the mod
- Never depend on Minecraft version, don't break on updates. Only in cases of drastic feature change.
- Enhance original Minecraft experience.
- Enhance experience with Minecraft mods.
- Prevent gameplay imbalance and use common sense.
- Be open, flexible, customizable and compatible (Now it is YOURCRAFT!).
- Be small, fast and straight to the point.
What this mod is not
This is not a tool to create your own mods. It's only for tweaks.
Granted, there are many mods out there that are worth only for tweaks.
This mod can indeed eventually replace them.
Current features
- If Minecraft version is compatible (1.5.2; limitation will be lifted eventually), adds /eval command to execute JavaScript code
- Works on any not too ancient Minecraft version (tested on beta 1.6.4, 1.0.0, 1.2.5, 1.3.2, 1.4.x, 1.5.x)
- Probably beta 1.4 is the earliest possible to run it with.
- Allows additional Minecraft blocks and items to be used as furnace fuel
- Allows bleaching wool with bone meal
- Allows some mods' blocks and items to be used as furnace fuel
- Adds recipes for using mods' blocks and items between mods
- Adds Equivalent Exchange 3 transmutations for various blocks and items, including other mods
- Adds Thaumcraft aspects for various blocks and items from other mods
- Can be enabled: cook rotten flesh to leather
- Can be enabled: stack saddles, empty buckets, eggs, ender eyes and pearls, snowballs, cakes, beds, doors, boats, signs and minecarts to 64.
Supported mods
APIs
Block/item IDs
- Natura
- ExtrabiomesXL
- Biomes O' Plenty
- Tinkers' Construct
- Twilight Forest
- Buildcraft
- MineFantasy
- Underground Biomes
Limitations
Currently requires Oracle Java 6 or 7.
Future
Setup
- Make sure you have Forge or ModLoader installed.
- Put the file mod_moreEverything.zip in /mods/ directory.
- After the first run, mod_moreEverything.js will appear in /config/ directory.
Adding custom scripts
Source code
The source is included in the archive, but there's also a github repository.
See mod_moreEverything scripts on GitHub
If you find a bug, report it to me! I accept code patches!
