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More Meals

New and interesting foods

File Details

More Meals Beta 0.0.5

  • B
  • Jul 1, 2022
  • 96.51 KB
  • 221
  • 1.18.2
  • Forge

File Name

More Meals 0.0.5.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:more-meals-502571:3855838")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Villagers Update

 

Meat:

-Added Minced Beef. 4 units are obtained by placing a Steak on the crafting table.
-Added Minced Porkchop. 4 units are obtained by placing a Cooked porkchop on the crafting table.
-Added Minced Chicken. 3 units are obtained by placing a Cooked Chicken on the crafting table.

 

-Eating the minced meat separately results in the same amount of saturation and nutritional value as the whole portion.
-In the future, minced meat will be created on a cutting board instead of on the crafting table.
-While there is currently no use for these items, I promise to give them a use in the next version, which will include more elaborate dishes.

 

Trades:

New trades added. 

-Farmer:     

    -2 Emeralds -> Quince Cake (Journeyman).

    -2 Emeralds -> Chocolate Cake (Expert)

    -3 Emeralds -> Shiny Pudding (Master)

    -5 Quinces + 1 Emerald -> 2 Quince Jam(Apprentice)

    -40 Quinces -> 1 Emerald(Novice)

 

-Butcher:

    -Roasted Chicken + 1 Emerald -> 4 Minced Chicken (Apprentice)

    -Roast Pork Chop + 1 Emerald -> 5 Minced Pork (Apprentice)

    -Roast Beef + 1 Emerald -> 5 Minced Beef (Apprentice)

(In order to be profitable, one more minced meat item will be given than what would be obtained by crafting)

 

Structures:

- New structure "Small Hut".
  -It is generated in plains, forests and birch forests.
  -Chests with lots of food and some tools.
- New structure "Abandoned Cart".
  -It is generated in several biomes.
  -A chest with some food, hay and a crafting table.
  -Generated individually or in groups of 2.

 

(The generation of these structures will be monitored for improvements, for any suggestion use the "Issues" tab)

 

Changes:

 

- Shiny Pudding:
    -Increased its nutritional value, 5 > 6.
    -Increased its saturation, 0.7 > 1.3.
    (These changes were made to make the difficulty of obtaining it or its price more in line).
- Quince bush:
    -I tinkered with its generation again. I came to the conclusion that the changes to the quince in the previous version were a little exaggerated, so I decided that the best thing to do was to reduce a little the amount of bushes that are generated.

 

Bugs:

- Removed the damage caused by the quince bush when walking through it. This was an unintended feature.