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more_difficulty

Raise the difficulty and take on new challenges.

Installing this mod unlocks the following difficulty levels.

↑: Player-friendly elements
↓: Player-unfriendly elements

*Beginner
↑Default difficulty is Easy
↑Mob health and attack power reduced by 50%.
↑Mob tracking distance reduced by 50%.
↑Mob movement speed reduced by 30%.
↓Mob fall damage reduced by 50%.
↓ Mob burn duration reduced by 50%.
↑ Creeper and Ghast explosion damage reduced.

*Expert
↓ Default difficulty is Hard
↓ Mob health and attack power increased by 40%.
↓ Mob tracking distance increased by 40%.
↓ Mob movement speed increased by 10%.
↑ Mob fall damage increased by 40%.
↑Mob burn duration increases by 40%.
↓Creeper and Ghast explosion damage increases.
↓Undead mobs have a 7% higher chance to equip armor.
↓Armored mobs always wear a full set.
↓Armor equipped by mobs has a 10% higher chance to be enchanted.
↓Zombie-type mobs have a 5% higher chance to equip weapons.
↓The chance for a mob's equipped weapon to be enchanted increases by 5%.
↓The chance for zombie-type mobs to gain the ability to break doors increases by 5%.
↓The duration of poison and Wither effects from certain mobs' melee attacks increases by 50%.

*Hell
↓Default difficulty is set to Hard.
↓Mob health and attack power increase by 70%.
↓Mob tracking distance increases by 70%.
↓Mob movement speed increases by 20%.
↑Mob fall damage increases by 70%.
↑Mob burn duration increases by 70%.
↓Creeper and Ghast explosion damage increases.
↓Undead mobs have a 15% higher chance of equipping armor.
↓Mobs equipped with armor will always have a full set.
↓Chance for mobs' equipped armor to be enchanted increases by 20%.
↓Chance for zombie-type mobs to equip weapons increases by 10%.
↓Chance for mobs' equipped weapons to be enchanted increases by 10%.
↓Chance for zombie-type mobs to gain the ability to break doors increases by 10%.
↓The duration of poison and Wither effects from certain mobs' melee attacks is increased by 100%.

*Inferno
↓Default difficulty is Hard.
↓Mob health and attack power are increased by 100%.
↓Mob tracking distance is increased by 100%.
↓Mob movement speed is increased by 30%.
↑Mob fall damage increases by 100%.
↑Mob burn duration extends by 100%.
↓Creeper and Ghast explosion damage increases.
↓Undead mobs have a 25% increased chance to equip armor.
↓Armored mobs always wear a full set.
↓Armor equipped by mobs has a 30% increased chance to be enchanted.
↓ Zombie-type mobs have a 20% higher chance to equip weapons.
↓ Weapons equipped by mobs have a 15% higher chance to be enchanted.
↓ Zombie-type mobs have a 20% higher chance to gain the ability to break doors.
↓ The duration of poison and Wither effects from certain mobs' melee attacks is increased by 200%.

Additionally, beyond the difficulty levels mentioned above, you can use “2x Mode” and “4x Mode”.
・2x Mode: The number of enemy mobs spawned doubles, except for specific enemy mobs.
・4x Mode: The number of enemy mobs spawned quadruples, except for specific enemy mobs.

Difficulty can be changed using the new command “customdifficulty”.

The more_difficulty Team

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