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More Difficult Wither Storm

A mod for players who want to try defeating Wither Storm under challenging conditions
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mdws-1.1.6.jar

File namemdws-1.1.6.jar
Uploader
gengyoubogengyoubo
Uploaded
Sep 11, 2026
Downloads
24
Size
2.4 MB
Mod Loaders
Forge
File ID
8855570
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:more-difficult-wither-storm-1669110:8855570")

Learn more about Curse Maven

What's new

Version 1.1.6 expands the Corrupted World, improves the final internal battle, and adds configurable foundations for future Symbiont and Command Block events.

Added

  • Added the Shattered biome to the Corrupted World, with distinct terrain, holes, walls, and updated density generation.
  • Added two further Corrupted World biome variants, plus corrupted tree generation and corrected creature-spawn tags for the new terrain.
  • Added the Corruption Catalyst and its conversion recipes for tainted dust, withered bone, withered flesh, and withered spider eyes.
  • Added a server-configurable ten-slot spell loadout for Withered Symbionts. Each slot can select any supported spell, and duplicate selections increase that spell's random-selection weight.
  • Added a server-configurable four-slot event-pool framework for Command Block hits from the fifth hit onward. Its default entries are no event, a Rush-mode Symbiont, nearby Wither Storm heads, and gravity reversal. The trigger and event effects are reserved for a later update.

Improved

  • Reworked Corrupted World terrain generation and improved the Shattered biome's terrain shaping.
  • Improved the zero-coordinate ruin layout: limits now prevent excessive descending stairways, while generation reserves space for more treasury rooms and T-junctions.
  • Updated final internal-battle defenders so higher Command Block tiers can continue the final wave cycle after the fourth hit.

Fixed

  • Fixed Withered Symbiont spawning reliability.
  • Fixed Command Block-enchanted equipment not being recognized correctly during the internal battle.
  • Corrected Corrupted mob combat AI: mobs that already have ranged or special combat retain their native attacks, while passive corrupted creatures receive the intended melee behavior.
  • Prevented CWSM sickened mobs from selecting MDWS Corrupted mobs as targets, avoiding allied mobs becoming stuck in an unwinnable attack state.
  • Fixed release-build Mixin remapping for the configurable Symbiont spell pool and constructor injection for sickened-mob targeting.

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