moredanger-1.0.1.jar
Curse Maven Snippet
What's new
----------------------------------------------------------------
CHANGELOG
----------------------------------------------------------------
1.0.1
- New settings screen: one cycling button per setting, plus Default and
Done.
- New: the world Difficulty (vanilla's) can be set on the screen, or Random.
- Difficulty (More Danger's) is now called Strength, with the levels
Vanilla, Tough, Brutal, Nightmare and Hell. Awareness uses the same names.
- Hearing: with Awareness type Sight and Sound, hostile mobs hear the noises
you make and come to check them out. Loud and quiet noises, sneaking
stays silent, wool blocks sound.
- New Memory setting: Vanilla, Long (1-3 minutes) or Relentless (3-7
minutes), a random time for every chase. Digging needs at least Long.
- New Digging setting (off by default): walking hostile mobs break through
blocks and doors to reach you, with visible cracks, digging harder the
longer they keep at it. A hit stops them for a moment.
- New Day spawning setting (off by default): monsters spawn in daylight
too, but not in lit places.
- Night only is now Night mode, on by default: Memory and Digging also
rest during the day, and existing monsters can become champions at
nightfall.
- Chaos mode now has Wild, Mild and Vanilla modes and rolls every setting.
- Random settings only roll again at nightfall with Night mode on.
- New Default button and command: everything back to vanilla. New worlds
start like this.
- The config no longer holds settings for new worlds; new excluded_mobs
list.
- Existing worlds keep their settings.
- Fixed: champions lost their powers when the world was loaded again.
1.0.0
- First release.
This mod has no additional files

