Overview
Attributes That Affect All Living Entities
- Damage Cap – Limits the maximum damage taken from a single hit.
- Physical Damage Reduction – Reduces damage that does not bypass armor.
- Magic Damage Reduction – Reduces damage tagged as magic in the mod’s configuration.
- Environmental Damage Reduction – Reduces damage from environmental sources with no direct attacker.
- Damage Reduction – Reduces all types of incoming damage.
- Magic Armor – Armor value specifically against magic damage.
- Magic Armor Toughness – Armor toughness specifically against magic damage.
- Dodge Chance – Probability to avoid an attack entirely.
- Hit Chance – Probability to land an attack on the target.
- Final Hit Chance – Modifier applied to the final hit probability.
- Final Dodge Chance – Modifier applied to the final dodge probability.
- Invincibility Frame Cut – Chance to reduce the target’s invincibility frames when attacking.
- Invincibility Duration – Scales the length of invincibility frames after being hit.
- Arrow Damage – Scales the damage dealt by arrows.
- Arrow Speed – Scales the flight speed of arrows.
- Critical Hit Chance – Probability to trigger a critical hit.
- Critical Hit Damage – Damage multiplier when a critical hit occurs.
- True Damage Conversion – Converts a portion of damage into true damage.
- Bonus True Damage – Additional flat true damage added to each attack.
- Magic Damage Conversion – Converts a portion of damage into magic damage.
- Bonus Magic Damage – Additional flat magic damage added to each attack.
- Life Steal – Restores health as a percentage of damage dealt.
- Regeneration – Health restored per second.
Attributes That Affect Players Only
- Eating Speed – Scales the speed of eating and drinking.
- Bow Draw Speed – Scales the speed of drawing a bow.
- Hunger Rate – Scales the depletion rate of the food bar.
- Mining Speed – Scales the mining speed.
Damage Type Definitions
- Physical Damage – Damage that does not bypass armor; reduced by Physical Damage Reduction and standard armor.
- Magic Damage – Damage types listed in the
consideredMagicDamageconfig entry; reduced by Magic Damage Reduction, Magic Armor, and Magic Armor Toughness. - Environmental Damage – Damage originating from the environment with no damage source entity.
Important Notes
- Multiplicative stacking for chance-based attributes: e.g., two +50% dodge modifiers result in a 75% total dodge chance (not 100%). The only way to reach 100% is a single +100% modifier.
- Mixin injection into
getAttributeValue()ensures probability attributes return the actual stacked value (e.g., 75% instead of 50%+50%). - Tooltip display – Chance and rate attributes always show as percentages. The Damage Cap attribute displays as a value or percentage depending on the operation type. Non-
ADDITIONmodifiers are suffixed with “Potency” for clarity (e.g., “Dodge Chance Potency”).
Configuration
File: config/more_attributes_config.toml
Options:
hungerRateAffectRegeneration– Whether hunger rate affects the food cost of regeneration.strongerTrueDamage– Enables a stronger version of true damage.unlimitedLiftSteal– Whether life steal can heal for more than the damage dealt.consideredMagicDamage– A list of damage types treated as magic damage.

