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More Attributes

Added many new attributes to the game, further expanding the customization capabilities of the attributes.

Overview


Attributes That Affect All Living Entities

  • Damage Cap – Limits the maximum damage taken from a single hit.
  • Physical Damage Reduction – Reduces damage that does not bypass armor.
  • Magic Damage Reduction – Reduces damage tagged as magic in the mod’s configuration.
  • Environmental Damage Reduction – Reduces damage from environmental sources with no direct attacker.
  • Damage Reduction – Reduces all types of incoming damage.
  • Magic Armor – Armor value specifically against magic damage.
  • Magic Armor Toughness – Armor toughness specifically against magic damage.
  • Dodge Chance – Probability to avoid an attack entirely.
  • Hit Chance – Probability to land an attack on the target.
  • Final Hit Chance – Modifier applied to the final hit probability.
  • Final Dodge Chance – Modifier applied to the final dodge probability.
  • Invincibility Frame Cut – Chance to reduce the target’s invincibility frames when attacking.
  • Invincibility Duration – Scales the length of invincibility frames after being hit.
  • Arrow Damage – Scales the damage dealt by arrows.
  • Arrow Speed – Scales the flight speed of arrows.
  • Critical Hit Chance – Probability to trigger a critical hit.
  • Critical Hit Damage – Damage multiplier when a critical hit occurs.
  • True Damage Conversion – Converts a portion of damage into true damage.
  • Bonus True Damage – Additional flat true damage added to each attack.
  • Magic Damage Conversion – Converts a portion of damage into magic damage.
  • Bonus Magic Damage – Additional flat magic damage added to each attack.
  • Life Steal – Restores health as a percentage of damage dealt.
  • Regeneration – Health restored per second.

Attributes That Affect Players Only

  • Eating Speed – Scales the speed of eating and drinking.
  • Bow Draw Speed – Scales the speed of drawing a bow.
  • Hunger Rate – Scales the depletion rate of the food bar.
  • Mining Speed – Scales the mining speed.

Damage Type Definitions

  • Physical Damage – Damage that does not bypass armor; reduced by Physical Damage Reduction and standard armor.
  • Magic Damage – Damage types listed in the consideredMagicDamage config entry; reduced by Magic Damage Reduction, Magic Armor, and Magic Armor Toughness.
  • Environmental Damage – Damage originating from the environment with no damage source entity.

Important Notes

  • Multiplicative stacking for chance-based attributes: e.g., two +50% dodge modifiers result in a 75% total dodge chance (not 100%). The only way to reach 100% is a single +100% modifier.
  • Mixin injection into getAttributeValue() ensures probability attributes return the actual stacked value (e.g., 75% instead of 50%+50%).
  • Tooltip display – Chance and rate attributes always show as percentages. The Damage Cap attribute displays as a value or percentage depending on the operation type. Non-ADDITION modifiers are suffixed with “Potency” for clarity (e.g., “Dodge Chance Potency”).

Configuration

File: config/more_attributes_config.toml

Options:

  • hungerRateAffectRegeneration – Whether hunger rate affects the food cost of regeneration.
  • strongerTrueDamage – Enables a stronger version of true damage.
  • unlimitedLiftSteal – Whether life steal can heal for more than the damage dealt.
  • consideredMagicDamage – A list of damage types treated as magic damage.

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