āļø More All Things
MORE TO EXPLORE. MORE TO CREATE.
Project Overview & Development Document
Project Name: More All Things
Category: Minecraft Content Expansion Mod
Development Platform: MCreator
Project Start Date: November 4, 2026
Current Development Stage: Initial Planning / Version 1.0
Developer: More All Things Development Team OWNER OF PROJECT IS MIKKEXXXX
Project Status: In Development
1. INTRODUCTION
Welcome to More All Things, a Minecraft modification designed to expand the Minecraft experience by introducing a wide variety of new content.
The main idea behind More All Things is simple: Minecraft is already a huge game, but there is always room for more!
More All Things aims to bring additional items, blocks, materials, tools, decorations, crafting possibilities, and other interesting additions to the Minecraft world.
The goal is to create a content-rich modification that feels natural alongside vanilla Minecraft while offering players something new to discover.
More All Things is intended to grow over time through regular updates and new content additions.
2. PROJECT VISION
More All Things is built around five main principles:
1. More Content
Introduce new content that expands the possibilities of Minecraft.
2. Creativity
Give players more ways to build, decorate, craft, and customize their worlds.
3. Exploration
Make discovering new materials, items, and blocks more interesting.
4. Variety
Create different types of content instead of focusing on only one category.
5. Continuous Development
Keep improving the mod and adding new features through future updates.
3. PLANNED CONTENT CATEGORIES
The following categories represent the potential content of ExtraCraft. Individual features will be selected during development.
3.1 New Blocks
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Decorative blocks
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Building materials
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Special-purpose blocks
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Different stone variations
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New wood-related blocks
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Colorful blocks
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Functional blocks
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Decorative construction sets
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Unique block variations
3.2 New Items
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Special collectible items
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New crafting materials
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Rare resources
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Useful adventure items
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Miscellaneous objects
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New food items
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Unique utility items
3.3 New Ores & Materials
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New underground resources
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Rare minerals
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Different crystal types
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New crafting materials
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Material-based progression possibilities
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New mineral blocks
3.4 New Tools & Equipment
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Additional tool types
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New pickaxes
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New swords
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New axes
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New shovels
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Additional equipment sets
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Different material-based tools
3.5 Decoration & Building
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More decorative blocks
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Additional building variations
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New furniture-style decorations
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Extra construction pieces
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More options for creative builders
3.6 Crafting & Recipes
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New crafting recipes
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Additional item combinations
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New material conversions
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Block crafting recipes
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More ways to use existing resources
3.7 Other Possible Additions
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Special mechanics
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New gameplay features
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Additional world content
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Unique interactions
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More surprises for players
4. DESIGN PHILOSOPHY
More All Things should feel like an extension of Minecraft rather than a completely different game.
The content should have:
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Minecraft-inspired textures.
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Consistent visual quality.
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Understandable crafting recipes.
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Appropriate item balance.
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Useful and interesting features.
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A recognizable visual identity.
New content should fit naturally into survival and creative gameplay whenever possible.
5. DEVELOPMENT STRUCTURE
More All Things will be developed as an evolving project.
Development stages
Stage 1 — Project Foundation
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Create the mod project.
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Establish the ExtraCraft identity.
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Prepare the first content ideas.
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Organize the initial development structure.
Stage 2 — First Content
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Develop the first blocks.
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Create new items.
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Add crafting recipes.
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Test textures and models.
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Check basic functionality.
Stage 3 — Version 1.0
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Complete the initial collection of content.
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Perform gameplay testing.
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Fix detected problems.
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Prepare the first public release.
Stage 4 — Future Expansion
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Introduce additional content.
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Improve existing features.
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Add more building possibilities.
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Expand the collection of materials and items.
6. VERSION PLAN
The version structure can evolve as development progresses.
| Version | Development Focus |
|---|---|
| V1.0 | Initial release |
| V1.1 | Additional items and blocks |
| V1.2 | More materials and crafting |
| V1.3 | Additional building content |
| V1.4 | More tools and equipment |
| V1.5 | Additional features and improvements |
| V2.0 | Major content expansion |
These are suggested milestones, not confirmed release dates or finalized feature lists.
7. VISUAL IDENTITY & BRANDING
Official Name: More All Things
Brand Style: Colorful, modern, Minecraft-inspired.
Main Colors:
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Gold
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White
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Cyan / Turquoise
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Dark outlines
Logo Concept
The More All Things logo features:
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Large 3D lettering.
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Stone-inspired lettering for "more".
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Golden lettering for "all things".
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A treasure chest filled with resources.
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A diamond block.
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Minecraft-inspired tools.
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A colorful voxel environment.
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Bright lighting and glowing effects.
The treasure chest represents the idea of discovering new content and possibilities.
Official Slogan
MORE TO EXPLORE. MORE TO CREATE.
8. GAMEPLAY GOALS
More All Things aims to provide more possibilities for different Minecraft playstyles.
Survival Players
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Discover additional resources.
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Craft new objects.
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Find new uses for materials.
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Expand their available equipment.
Creative Players
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Build with additional blocks.
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Create more detailed structures.
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Experiment with new decorative elements.
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Design unique environments.
Exploration Players
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Discover different content.
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Collect unusual items.
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Experiment with new materials.
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Find interesting additions to their worlds.
9. QUALITY & COMPATIBILITY
The project should prioritize:
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Reliable functionality.
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Proper crafting recipes.
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Correct textures and models.
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Reasonable item balancing.
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Testing in actual Minecraft worlds.
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Avoiding unnecessary performance issues.
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Checking compatibility with the selected Minecraft version.
The supported Minecraft version, mod loader, and compatibility requirements will be established during development.
10. FUTURE EXPANSION POSSIBILITIES
More All Things is designed with room for future growth.
Potential future directions include:
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More mineral types.
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Additional construction materials.
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New decorative collections.
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More equipment sets.
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Additional food and farming content.
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New functional blocks.
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More crafting possibilities.
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Special collectible items.
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Unique gameplay mechanics.
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Additional world-related content.
Not every idea needs to be included. Features will be selected based on their usefulness, quality, and development feasibility.
11. PROJECT MANAGEMENT
A simple development workflow can help maintain consistency.
Each new feature should go through the following process:
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Feature idea and planning.
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Texture and model creation.
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Implementation in MCreator.
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Recipe creation, when applicable.
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Testing in Minecraft.
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Bug fixing.
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Documentation and version updates.
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Public release.
This makes it easier to track progress and maintain the quality of the mod.
12. PROJECT INFORMATION
| Property | Details |
|---|---|
| Name | More all things |
| Type | Minecraft Modification |
| Main Purpose | Content Expansion |
| Development Tool | MCreator |
| First Development Day | November 4, 2026 |
| Initial Version | V1.0 |
| mod is in | curseforge |
| Mod Loader | neoforge |
| Supported Versions | To be decided |
| Official Branding | More all things |
| Slogan | More to Explore. More to Create. |
13. FINAL PROJECT STATEMENT
More All Things is more than just a collection of additional Minecraft items.
It is a continuously expandable content project focused on making Minecraft more varied, creative, and interesting.
From new blocks and materials to tools, decorations, and future gameplay additions, More All Things aims to give players more reasons to explore, build, collect, and create.
The project starts with its first version, but its possibilities are not limited to that initial release.
Every update is an opportunity to introduce something new.
More All Things — MORE TO EXPLORE. MORE TO CREATE.
Development officially begins on November 4, 2026.

