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moojifiji's more modules for power armor

Adds to "Modular Powersuits" By machinemuse module support for "Draconic Evolution" by brandon3055 and "Avaritia" by Spiteful_Fox.

moojifiji's more modules for power armor (v1.2.2b_r)

An addon for the Modular Powersuits (MPS) mod that adds new protection modules for power armor, integrating technical and magical // does DE magical mod even? not sure but people say that // mechanics from Draconic Evolution and Avaritia. The mod is built on a flexible modular architecture using soft dependencies, preventing game crashes if the integrated modifications are missing.

Technical Requirements

  • Game Version: Minecraft 1.7.10 // or other version, but on the moment of this text writing 1.7.10 is the only supported version of Minecraft //
  • Forge Version: 10.13.4.1614 // dk what for others, just use last one //
  • Hard Dependencies:
    • Modular Powersuits
    • Numina
  • Soft Dependencies:
    • Draconic Evolution
    • Avaritia

Version 1.2.2b_r Content (Minecraft 1.7.10)

1. Draconic Evolution Integration

Adds two protective modules for power armor pieces:

  • Module: Wyvern Shield Module

    • Installation: Any power armor piece (Power Armor Head, Torso, Legs, Feet).
    • Install Cost: 2x Wyvern Core (Draconic Evolution).
    • Features & Mechanics:
      • Adds 50.0 Kinetic Shield Points per installed module (configurable).
      • Completely absorbs incoming damage by consuming RF from the armor's internal buffer.
      • Recharge Energy Cost: 1000.0 RF per 1.0 Shield Point.
      • Completely blocks knockback as long as the shield has charge.
      • Entropy Mechanics: Absorbing damage accumulates entropy (max 100.0), temporarily slowing down passive shield recharge. Features a built-in recharge delay after taking damage (cooldown - 3 seconds / 60 ticks).
  • Module: Draconic Shield Module

    • Installation: Any power armor piece (Power Armor Head, Torso, Legs, Feet).
    • Install Cost: 2x Awakened Core (Draconic Evolution).
    • Features & Mechanics:
      • Adds 125.0 Kinetic Shield Points per installed module (configurable).
      • Inherits base mechanics of the Wyvern Shield (damage absorption, knockback blocking, entropy).
      • Death Save Feature: If the player takes lethal damage:
        • Triggers only if there is at least 10,000,000 RF in the armor's buffer.
        • Cancels the death event, locking player health to 1.0F (half a heart).
        • Instantly drains a penalty of 5,000,000 RF from the armor (configurable).
        • Completely clears negative potion effects: Poison, Wither, Slowness, Weakness, Hunger, Blindness, Nausea.

2. Avaritia Integration

Adds one god-tier protection module:

  • Module: Infinity Shield Module
    • Installation: Power Armor Torso only.
    • Install Cost: 32x Infinity Ingot (Avaritia, metadata 6).
    • Features & Mechanics:
      • Nullifies absolutely all types of incoming damage at an early check stage (LivingAttackEvent with EventPriority.HIGHEST).
      • Protects against Void (outOfWorld), Magic, and damage that ignores armor (unblockable).
      • Provides complete protection against knockback and screen shake (Damage Tilt).
      • Requires no RF or other resources to function after installation.

Configuration Files

All numerical values for the modules (shield capacity, recharge rate, penalty, and Death Save limits) are configurable via config/mpsx.cfg.

  • wyvernShieldCapacity (Default: 50.0) — Shield point capacity for the Wyvern module.
  • wyvernRechargeCost (Default: 1000.0) — RF cost per 1 shield point recharged.
  • draconicShieldCapacity (Default: 125.0) — Shield point capacity for the Draconic module.
  • draconicDeathThreshold (Default: 10,000,000.0) — Minimum RF required to trigger Death Save.
  • draconicDeathDrain (Default: 5,000,000.0) — RF drained upon Death Save activation.

P.S.: If you wanna know why mod `.jar` file and config also names "**mpsx**" - "**mpsx**" was project name before i decided to name it in a glory of myself.

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