moojifiji's more modules for power armor (v1.2.2b_r)
An addon for the Modular Powersuits (MPS) mod that adds new protection modules for power armor, integrating technical and magical // does DE magical mod even? not sure but people say that // mechanics from Draconic Evolution and Avaritia. The mod is built on a flexible modular architecture using soft dependencies, preventing game crashes if the integrated modifications are missing.
Technical Requirements
- Game Version: Minecraft 1.7.10 // or other version, but on the moment of this text writing 1.7.10 is the only supported version of Minecraft //
- Forge Version: 10.13.4.1614 // dk what for others, just use last one //
- Hard Dependencies:
- Modular Powersuits
- Numina
- Soft Dependencies:
- Draconic Evolution
- Avaritia
Version 1.2.2b_r Content (Minecraft 1.7.10)
1. Draconic Evolution Integration
Adds two protective modules for power armor pieces:
Module: Wyvern Shield Module
- Installation: Any power armor piece (Power Armor Head, Torso, Legs, Feet).
- Install Cost: 2x Wyvern Core (Draconic Evolution).
- Features & Mechanics:
- Adds 50.0 Kinetic Shield Points per installed module (configurable).
- Completely absorbs incoming damage by consuming RF from the armor's internal buffer.
- Recharge Energy Cost: 1000.0 RF per 1.0 Shield Point.
- Completely blocks knockback as long as the shield has charge.
- Entropy Mechanics: Absorbing damage accumulates entropy (max 100.0), temporarily slowing down passive shield recharge. Features a built-in recharge delay after taking damage (cooldown - 3 seconds / 60 ticks).
Module: Draconic Shield Module
- Installation: Any power armor piece (Power Armor Head, Torso, Legs, Feet).
- Install Cost: 2x Awakened Core (Draconic Evolution).
- Features & Mechanics:
- Adds 125.0 Kinetic Shield Points per installed module (configurable).
- Inherits base mechanics of the Wyvern Shield (damage absorption, knockback blocking, entropy).
- Death Save Feature: If the player takes lethal damage:
- Triggers only if there is at least 10,000,000 RF in the armor's buffer.
- Cancels the death event, locking player health to 1.0F (half a heart).
- Instantly drains a penalty of 5,000,000 RF from the armor (configurable).
- Completely clears negative potion effects: Poison, Wither, Slowness, Weakness, Hunger, Blindness, Nausea.
2. Avaritia Integration
Adds one god-tier protection module:
- Module: Infinity Shield Module
- Installation: Power Armor Torso only.
- Install Cost: 32x Infinity Ingot (Avaritia, metadata 6).
- Features & Mechanics:
- Nullifies absolutely all types of incoming damage at an early check stage (
LivingAttackEventwithEventPriority.HIGHEST). - Protects against Void (
outOfWorld), Magic, and damage that ignores armor (unblockable). - Provides complete protection against knockback and screen shake (Damage Tilt).
- Requires no RF or other resources to function after installation.
- Nullifies absolutely all types of incoming damage at an early check stage (
Configuration Files
All numerical values for the modules (shield capacity, recharge rate, penalty, and Death Save limits) are configurable via config/mpsx.cfg.
wyvernShieldCapacity(Default: 50.0) — Shield point capacity for the Wyvern module.wyvernRechargeCost(Default: 1000.0) — RF cost per 1 shield point recharged.draconicShieldCapacity(Default: 125.0) — Shield point capacity for the Draconic module.draconicDeathThreshold(Default: 10,000,000.0) — Minimum RF required to trigger Death Save.draconicDeathDrain(Default: 5,000,000.0) — RF drained upon Death Save activation.
P.S.: If you wanna know why mod `.jar` file and config also names "**mpsx**" - "**mpsx**" was project name before i decided to name it in a glory of myself.