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Moog's Glow Up

I thought glow ink was pretty cool but didn't have enough uses, so I added a bunch of vanilla-feeling features that make it more fun to play around with.
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Moog's Glow Up 2.1.1-1.21.11 [FABRIC]

File nameMoogsGlowUp-fabric-1.21.11-2.1.1.jar
Uploader
finndog_123finndog_123
Uploaded
Aug 8, 2026
Downloads
15
Size
267.7 KB
Mod Loaders
Fabric
File ID
8600010
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:moogs-glow-up-1447206:8600010"

Learn more about Curse Maven

What's new

Fixed

  • Glowing banners no longer lose their glow when broken or picked with pick-block.
  • The Revealing effect now shows its icon instead of a missing texture.
  • Glowing decorated pots no longer lose their glow when picked with pick-block
  • NeoForge no longer fails to start. Registering the glowing sheep flag through SynchedEntityData from a mixin is rejected by NeoForge, so it now uses a data attachment instead.
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.

Added

  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.

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