Moog's Glow Up 2.1.1-1.21.10 [FABRIC]
Curse Maven Snippet
What's new
Fixed
- Glowing banners no longer lose their glow when broken or picked with pick-block.
- The Revealing effect now shows its icon instead of a missing texture.
- Glowing decorated pots no longer lose their glow when picked with pick-block
- NeoForge no longer fails to start. Registering the glowing sheep flag through SynchedEntityData from a mixin is rejected by NeoForge, so it now uses a data attachment instead.
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.
Added
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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