Moog's Glow Up 1.2.2-1.20.5+ [NEOFORGE]
Curse Maven Snippet
What's new
Fixed
- Glowing banners no longer lose their glow when broken or picked with pick-block
- The Revealing effect now shows its icon instead of a missing texture
- Glowing decorated pots no longer lose their glow when picked with pick-block
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip
Added
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent
This mod has no additional files

