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Moog's Glow Up

I thought glow ink was pretty cool but didn't have enough uses, so I added a bunch of vanilla-feeling features that make it more fun to play around with.
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Moog's Glow Up 1.2.2-1.20+ [FABRIC]

File nameMoogsGlowUp-fabric-1.20.1-1.2.2.jar
Uploader
finndog_123finndog_123
Uploaded
Aug 7, 2026
Downloads
28
Size
268.3 KB
Mod Loaders
Fabric
File ID
8597253
Type
R
Release
Supported game versions
  • 1.20.1
  • 1.20

Curse Maven Snippet

Fabric

modImplementation "curse.maven:moogs-glow-up-1447206:8597253"

Learn more about Curse Maven

What's new

Fixed

  • Glowing banners no longer lose their base colour glow when broken or picked with pick-block
  • The Revealing effect now shows its icon instead of a missing texture
  • Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
  • Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip

Added

  • Supplementaries flags can now glow. Apply glow ink to a flag in the loom, or craft a glowing banner into a flag and the glow carries across. Unlike banners, a flag lights up as a whole rather than one layer at a time, and its tooltip turns cyan to show that. Supplementaries stays entirely optional
  • Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent

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