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Moog's Glow Up

I thought glow ink was pretty cool but didn't have enough uses, so I added a bunch of vanilla-feeling features that make it more fun to play around with.

File Details

Moog's Glow Up 1.2.1-1.20.5-1.20.6 [FABRIC]

  • R
  • Mar 4, 2026
  • 243.62 KB
  • 18
  • 1.20.6+1
  • Fabric

File Name

glow_up-fabric-1.2.1-1.20.5-1.20.6-fabric.jar

Supported Versions

  • 1.20.6
  • 1.20.5

Curse Maven Snippet

Fabric

modImplementation "curse.maven:moogs-glow-up-1447206:7711008"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

[1.2.1] — Minecraft 1.20.5-1.20.6

Changed

  • Replaced Forge with NeoForge
  • Ported to Minecraft 1.20.5-1.20.6 APIs (Data Components, updated recipe formats, NeoForge brewing events)
  • Fixed glowing armor trims not rendering fullbright on NeoForge (NeoForge changes the model type in renderTrim)
  • Fixed banner glow bitmask being wiped on load (banner patterns moved to Data Components in 1.20.5, old code read an empty NBT list)

[1.2.1]

Changed

  • Replaced hardcoded 0xF000F0 fullbright constant with LightTexture.FULL_BRIGHT across all rendering mixins
  • Standardised NBT key naming to GlowUp_* convention; old keys are automatically migrated on load
  • Replaced every-tick Glowing effect re-apply with proper addAttributeModifiers/removeAttributeModifiers hooks
  • Replaced ThreadLocal singleton list in banner renderer with a simple instance field
  • Replaced magic duration/amplifier literals in potion registration with named constants
  • Made Constants and NBTUtil utility classes final
  • Refactored SheepFurLayerMixin to use Java pattern-matching instanceof