> **This is a new mod!** If you find any bugs or issues, please let me know in the comments and I'll fix them as soon as possible.
# 💀 Monsters Reborn
Minecraft's monsters have been **reborn** — smarter, deadlier and much scarier.
**Zombie hordes** roam everywhere and **hunt you by sound**, skeletons carry **miniguns**, **ghost creepers** fly through walls, **endermen stalk you** in your sleep, and illager armies come to **raid your home**. Only the villages' **giant golems** stand in their way.
No new mobs to learn: every creature is the **vanilla mob you know**, with a **brand-new brain**.
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## 🧟 Zombie Hordes
- Zombies are **always around you** — about **24 during the day** and **45 at night**.
- They arrive in **herds** (4–7 by day, 6–10 by night) that follow a **leader**. Nearby herds merge into bigger hordes.
- When one zombie finds you, it **calls the whole horde**.
- Zombies **don't burn in the sun**, they **swim**, and they don't turn into Drowned.
- No baby zombies and no chicken jockeys — just the horde.
- Zombies only despawn if they're truly stuck and no player is nearby, so hordes don't vanish in front of you.
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## ☀ Day: Blind, but Listening
During the day zombies are **blind**. They only know where you are when you **make noise**:
| Noise | How far it's heard |
|---|---|
| Sprinting | 16 blocks |
| Walking | 6 blocks |
| Mining, placing blocks, opening doors and chests, eating, shooting, fighting… | Different range for each |
| Explosions | Zombies come to check them out |
Stay quiet for **10 seconds** and they lose you — and go to the **last place they heard you**.
Touching or hitting a zombie always gives you away.
## 🌙 Night: They Sense You
At night everything changes:
- Zombies **sense players up to 40 blocks away** — no line of sight needed.
- They're **faster** and **hit harder**.
- Every noise is heard **1.5× farther**.
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## ☠ Special Zombies
Some zombies are born different. You can recognize them by what they carry:
| Zombie | Look | Chance | What it does |
|---|---|---|---|
| **Runner** | — | 10% | Very fast |
| **Bomber** | TNT on its head | 3% | Runs at you and **explodes**. If it can't reach you, it **blows a hole in your walls** — and the horde pours in |
| **Tower** | Scaffolding on its head | 2% | Zombies **climb on top of each other** to build a living tower and reach you on high places |
| **Miner** | Diamond pickaxe | 1% | **Digs tunnels** straight to you — and the horde follows it through the tunnel |
| **Fisher** | Fishing rod | 1% | **Hooks you** with its rod every few seconds and **pulls you** toward the horde |
Zombies also hunt **villagers** and **iron golems**.
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## 💀 Skeletons
- **Don't burn in the sun**, shoot faster, and **swim**.
- **Bow from far away, sword up close.**
- 1–3 skeletons often join zombie herds.
- A skeleton that burns in real fire for 3 seconds turns into a **Wither Skeleton**.
| Skeleton | Look | Chance | What it does |
|---|---|---|---|
| **Minigun** | Dispenser on its head | 8% | 60 HP. Fires a **5-second burst** of arrows, then cools down for 10 seconds |
| **Bomber** | TNT on its head | 8% | 30 HP. Shoots an **explosive arrow** every 10 seconds |
A **countdown above their heads** shows when they're ready to fire.
## 🔥 Wither Skeletons
- Bigger, see you from **48 blocks** away, and fire **homing fireballs** from up to 40 blocks.
- **Don't look it in the face.** Its stare **lifts you into the air**, you **can't move**, and your **air runs out**… The only way to break free: **turn your back on it**.
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## 👻 Ghost Creepers
- Creepers **no longer spawn naturally**. They're **rare** and come only with zombie herds — and there's never more than **one** near you.
- A ghost creeper **flies straight through walls and terrain** toward you. When it finds you: **"I SEE YOU"**.
- Double health. It only swells when it's **right next to you** — hit it and it gets knocked back and its fuse goes out.
## 👁 Endermen
- Look it in the eyes and it **stands and stares** at you.
- Get closer — it **vanishes and hits you from behind**. Turn around — it happens again.
- Ignore it for 10 seconds and it leaves… **but it remembers**. When you go to **sleep**, it appears next to your bed, **wakes you up and fights you to the death**.
- *A pumpkin on your head still protects you.*
## 🕷 Spiders
- Attack **during the day** too.
- **Shoot webs** at you and **leap** high and far.
- Take no fall damage.
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## ⚔ Illagers
- Pillagers and other illagers **open doors, press buttons and open fence gates** — your house isn't safe.
- **Evokers** hover in the air and have more health.
- **Ravagers** are **1.5× bigger**.
- **Pillager patrols** (3–5 with a captain) show up much more often.
## 🏚 Home Raids
Every 3 game days there's a small chance that a **huge illager army** marches on **your home** (your bed):
- Pillagers, vindicators, evokers, witches and ravagers.
- They **loot every chest** near your home — kill them to get your items back.
- Then they start **tearing your house down**, block by block.
- The raid lasts **10 minutes**.
Operators can start one with **/plagueraid** for testing.
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## 🛡 Village Giants
Villages fight back. Every village is protected by **one giant iron golem**:
- **3× bigger**, **500 HP**, **2× damage**, launches enemies **2× higher**, and drops **3× iron**.
- When surrounded by a crowd of monsters it **throws them all into the sky** or sends them flying back with a **mighty shockwave**.
- At **30% health** it calls **two small, fast golems** to help.
- If it gets stuck between houses, it turns into a **ghost** and walks through the buildings.
- Hurt a villager — and **every golem in the village** comes for you.
- A new giant appears if the village loses theirs.
- **Golems you build yourself stay normal vanilla golems.**
Villages and their surroundings are also **safe zones**: almost no monsters spawn there.
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## ⚙ Fair Fights
- Monsters **don't hurt each other** — not even with explosions.
- Arrows, hooks and webs fired by monsters **fly through other monsters** and only hit players.
## 🔧 Config
Everything can be tuned in **config/zombieplague-common.toml**: zombie population by day and night, night sense range, the chance of every special zombie and skeleton, ghost creepers, home raids and patrols.
## 👷 Works with Workers & Warriors (optional)
With **Workers & Warriors** installed, zombies also hunt your **workers** — so your warriors have something to fight!
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**Requires:** Minecraft 1.20.1, Forge 47+. Works in singleplayer and on servers (install on both).

