Monsters Level Up

A mod that makes mobs level up alongside the Player

File Details

v1.2 (NeoForge 1.20.6)

  • R
  • Feb 16, 2026
  • 744.29 KB
  • 34
  • 1.20.6
  • NeoForge

File Name

monsters_level_up-1.2-neoforge-1.20.6.jar

Supported Versions

  • 1.20.6

Curse Maven Snippet

NeoForge

implementation "curse.maven:monsters-level-up-1039700:7631499"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Complete mod rework

 

Notable additions & changes:
-Skeleton Commanders
-Gilded Commander Armor
-Gilded Commander Shield
-Commander's Cutlass
-Commander's Flag
-Gilded Ingot (Dropped by skeleton commanders)
-Zombie Juggernauts
-Juggernaut Armor
-Breaching Hammer
-Breached effect
-Heavy Shield
-Heavy Plating (Dropped by zombie juggernauts)
-Wither Skeleton Horse
-Wither Skeleton Trap Horse
-Wither Armor
-Greatsword Of Souls
-Fire Vulnerability effect
-Wither Bone (Dropped by Wither Skeleton Horsemen)
-Zombie Dolphin
-Spider Mother
-Acid Venom effect
-Achievements that show the current world difficulty stage
-Armor requirements now work with tags (can be modified)

 

-Reworked how mobs get armor and gear
-Reworked all mob behaviours
-The configuration file is now more complete with more options to modify the mod

 

This is basically a new mod. Make world backups in case old worlds get corrupted.