Monster Hunter: Heaven and Hell

A Monster Hunter mod for Minecraft!

File Details

M3H-1.3.0-1.19.2.jar

  • R
  • Jan 3, 2024
  • 3.80 MB
  • 227
  • 1.19.2
  • Forge

File Name

M3H-1.3.0-1.19.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:monsterhunterheavenandhell-844472:5004590")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Slightly lowered boss detection rate
- Added two new biomes, the Desolated Dunes and the Miasmatic Marshlands, both of which are just as perilous as the Volcanic Fields
- Gun Heavy variations are added, Ranged Weapons are now viable as a standalone class instead of as a support weapon
- New armor sets added (Diablos and Daimyo Hermitaur)
- More Melee Weapons added
- Added the new Guild Flag, a flag to help you keep your base safe (A Guild Flag prevents monsters from spawning around it in a 150 block radius, but two Guild Flags cannot be placed within 500 blocks of each other)
- A lowered default spawnrate for all large monsters
- Several nerfs to lower tier monsters (Velociprey and Bullfango in specific)
- Monsters such as Aptonoth, Apceros, etc. can now breed and be used for livestock
- Added an HP config for players wanting to boost monster HP (HP can't be reduced as of now)
- Plains & Great Forest made significantly less dangerous by removing some extremely dangerous monsters from the spawn list of these biomes