[FABRIC] Monster Of The Ocean Depths

Adds Mob A, the "monster of the ocean depths" as it was called from the original Minecraft live mob vote.

File Details

Monster-of-the-ocean-depths-2.1-1.16.3.jar

  • R
  • Oct 24, 2020
  • 11.68 MB
  • 680
  • 1.16.3
  • Fabric

File Name

Monster-of-the-ocean-depths-2.1-1.16.3.jar

Supported Versions

  • 1.16.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:monster-of-the-ocean-depths-fabric-412827:3091212"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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-Scaled spawn frequency with difficulty, reduced overall spawn frequency moderately.

-Scaled damage with difficulty (5 damage-easy, 8 damage normal, 10 damage hard) Make sure to bring an iron axe or better on your sea adventures!

-Guardians and monsters now fight, monsters will try and bite them and guardians will laser them to knock them out. If guardians and monsters get too close, guardians will panic and jet away from the monster really fast (they sometimes jump out of the water!) If monsters get below half health in guardian duels, they will retreat away and leave the guardians alone. Monsters also take damage if they bite guardians that have their spikes out!

-Monsters passively heal 1 heart every 5 seconds or so when they are completely docile. They wont regen if they are pursuing a target or are currently fighting/drowning anything.

-Updated fish trap recipe

KNOWN BUGS

-Guardians sometimes look around like crazy between targets, not much I can do sadly, they REALLY want to target squids.

-Monsters don't spin around when knocked out sometimes, haven't found a solution to this yet. Not a big deal though, they still emit "dizzy" particles and are incapacitated.