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Monster Evolution: MEvo

Play as a Human, taking on classes, or as a Monster, evolving into new forms.

File Details

mevo-0.0.3.jar

  • R
  • May 24, 2026
  • 1.25 MB
  • 15
  • 1.21.1
  • NeoForge

File Name

mevo-0.0.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:monster-evolution-mevo-1521342:8135778"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog: V0.0.3:

New System: Party
Use the party button to invite another player, with those invited using the button to accept.
Open the party menu (keybind: P) to see your current members! Each party has a max of 8 players.
You can't hurt each other!

New Monster: Bee Path
T1 Bee: Lover of pollen, the first of many beasts.
(Active) Sting: Hit forward, poisoning your enemy.
(Active) Pollen Dust: Explode out pollen, nauseating thoseh it.
(Active) Harden: Stand still, gaining defense and regen.

New Monster: Zombie Path
T1 Zombie: Undead, eater of flesh and surveyor of night.
T2 Dhampir: Path to the vampire. Maybe a little... blood? (Currently needs the ritual dagger which cannot be crafted currently)
T2 Bloater: Stinky.... oozing... slime? (Will update it's model to be chunkier)
T2 Ghost: A phantom like creature
T2 Skeleton: A being of bones

Changes:
T4 Human: Elementalist (Upgrade from Mage):
Master of the elementals

T4 Human: Enchanter (Upgrade from Alchemist):
(New) Magnum Opus: Start the creature of the magnum opus. Try using this ritual with the cauldron...

New Items: Currently non-craftable
Ritual Dagger: Harming a entity while holding this drops a blood droplet. Right click to harm yourself and drop your own blood. 
Soul: Different types drop from different mobs while possessing the soul extractor passive
Philosopher's Stone: Created through certain methods, ingredients, and perserverance. For use in becoming a grand philosopher or to shatter, regenerating yourself.