File Details
mevo-0.0.2.jar
- R
- May 1, 2026
- 894.38 KB
- 57
- 1.21.1
- NeoForge
File Name
mevo-0.0.2.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Changelog: 0.0.2
---
Additions:
Human: Apprentice (Path):
Tier 3: Performer - Down the path of fire.
Req: Class: Magician + Level 30 + Firework in hand
(Active) Perform: Creates various tools of fire, such as explosive pins or a bouncing ball.
(Active) Trick Firework: Shoot a firework as a weapon or for a spectacle!
(Active) Flame Jump: Teleport to flames
(Passive) Jump Shift: Double jump for a small boost
Tier 4: Ring Master
Req: Class: Performer + Level 45
(Active) Ring of Fire: Create a ring of fire. Jumping through it shoots a bolt to a nearby enemy and summons another ring.
(Active) Domain: Circus: Bring the circus to town, using flaming pillars for both attack and support.
Tier 3: Scryer: Down the path of fate
Req: Class: Scholar + Level 30 + Compass in hand
(Active) Divination: Change: See the necessary components to evolve
(Active) Divination: Dodge: Perceive immediate dangers, potentially dodging based on tier differences
(Active) Divination: Danger: Foresee a danger, dodging when it occurs.
Tier 3: Mystic: Down the path of time
Req: Class: Scholar + Level 30 + Clock in hand
(Active) Summon Echo: Create a clone of yourself that mimics certain abilities
(Active) Shattered Fragments: Shoot a fragment. If it intersects with another, they explode
(Active) Swap: Swap places with a target or your echo.
Tier 3: Astrologist: Down the path of space
Req: Class: Scholar + Level 30 + Spyglass in hand
(Active) Starry Magic: Manipulate magical stars. Only usable under the night sky.
(Active) Domain: Starry Sky: Create a false night sky overhead.
(Passive) Astrologist: Use less mana under the night sky.
Tier 4: Traveler:
Req: Class: Astrologist + Level 45
(Active) Summon Gate: Save coordinates or access coordinates by summoning a swirling gate.
(Active) Space Distortion: Create a distortion in space, damaging enemies and altering projectiles
(Active) Gravity Distortion: Alter gravity in the area, before slamming down your enemies.
Tier 3: Alchemist:
Req: Class: Apothecary + Level 30
(Active) Transmute: Alter objects down the path of the opus magnum.
(Active) Refinement: Reconstruct your currently saved potion. If you have a cauldron, instead cause them to fall!
(Active) Summon: Homunculus: Create a primordial creature. It aids you in combat, altering its capacity depending on your Transmutation Mode.
Tier 4: Enchanter:
Req: Class: Alchemist + Level 45
(Active) Enchant: Item: Add an enchantment to an object for half the cost or absorb a enchantment from an item for experience.
(Active) Enchant: Remove: Remove negative buffs from yourself and positive buffs from enemies.
(Active) Enchant: Creature: Alter the traits of a creature and yourself modularly.
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Human: Beginner (Path): A new soul, embarking on a new journey.
Tier 1: Beginner: A new soul, embarking on a new journey.
Tier 2: Farmer:
Req: Class: Beginner + Level 15 + Hoe or Axe
(Active) Leaf Blade: Shoot a poisonous leaf ahead
(Active) Growth: Till the nature around you
(Active) Poison Burst: Explode in a cloud of poisonous spores.
(Active) Weather Ritual: Create a ritual circle to alter the weather. Meditate within to activate.
Tier 3: Tamer:
Req: Class: Farmer + Level 30
(Active) Bonded Beast: Tame, summon, or avatar an animal. If you use avatar, you take over their form and use their abilities.
(Active) Command: Bonded Beast: Command them to defend, rest, or attack
Tier 2: Squire:
Req: Class: Beginner + Level 15 + Sword or Shield
(Active) Slash: Slash ahead, potentially bleeding a target. Req. Sword
(Active) Circle Slash: Slash in a circle around you. Req. Sword
(Active) Dash Bash: Dash ahead, hitting those nearby.
Tier 2: Archer:
Req: Class: Beginner + Level 15 + Bow or Arrow
(Active) Mark: Mark an enemy, seeing them through walls
(Active) Double Shot: Shoot 2 arrows quickly.
(Active) Power Shot: Charge briefly before shooting a powerful, piercing arrow.
Tier 3: Ranger: (INCOMPLETE)
Req: Class: Archer + Level 30
(Active) Arrow Rain: Jump into the sky briefly and rain down arrows ahead.
Tier 2: Gravedigger:
Req: Class: Beginner + Level 15 + Shovel
(Active) Skull Throw: Shoot a cold skull ahead
(Active) Chilling Grasp: Prepare yourself, causing chill damage to those ahead.
(Active) Undead Disguise: Disguise as an undead, causing them to ignore you.
Tier 3: Medium:
Req: Class: Gravedigger + Level 30
(Active) Bound Undead: Bind, summon, or avatar an undead. If you use avatar, you take over their form and use their abilities.
(Active) Command: Bound Undead: Command them to defend, rest, or attack
(Passive) Undead Disguise
---
Changes:
Experience Level Requirements:
Tier 1 = 0
Tier 2 = 15
Tier 3 = 30
Tier 4 = 45
Greater Elementals no longer require certain surrounding environmental conditions to evolve. Only experience
Below Tier 5, all extra evolution requirements removed unless there is a branch, then it will require a condition to "differentiate" between branches.
-Each evolution line in Mevo Menu will give a "hint" to what is needed to evolve if there is a branch evolution.

