Monster Capture

Capture monsters, store them, and summon them as powerful allies.
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MonsterCapture-1.2.0.jar

File nameMonsterCapture-1.2.0.jar
Uploaded
Oct 15, 2026
Downloads
12
Size
179.5 KB
Mod Loaders
Forge
File ID
9198306
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:monster-capture-1730901:9198306")

Learn more about Curse Maven

What's new

Monster Capture — Update Changelog

New Features

  • Added configurable gamerules for maximum captured monsters, friendly fire, Dark Shard drop chance, and maximum Dark Shards per Ancient City chest.
  • Added advancements for capturing your first monster, 10/50/100 monsters, a boss, an already-tamed creature, and a bat.
  • Added tracking and cleanup for summon descendants created by allied mobs.
  • Added safeguards against duplicate Dark Orbs from item pickups and container interactions.

Improvements

  • Improved Epic Fight rendering compatibility for captured allies, including body tint, selective glow, and halo effects.
  • Improved render layer ordering and visual handling for multipart and attached entities.
  • Added storage position correction to return displaced captured monsters to their assigned locations.
  • Improved summon placement with safer ground and collision checks.
  • Updated the capture UI to display configurable capture limits.

Other Changes

  • Added a dedicated creative tab entry for Monster Capture items.

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