MonsterCapture-1.2.0.jar
Curse Maven Snippet
What's new
Monster Capture — Update Changelog
New Features
- Added configurable gamerules for maximum captured monsters, friendly fire, Dark Shard drop chance, and maximum Dark Shards per Ancient City chest.
- Added advancements for capturing your first monster, 10/50/100 monsters, a boss, an already-tamed creature, and a bat.
- Added tracking and cleanup for summon descendants created by allied mobs.
- Added safeguards against duplicate Dark Orbs from item pickups and container interactions.
Improvements
- Improved Epic Fight rendering compatibility for captured allies, including body tint, selective glow, and halo effects.
- Improved render layer ordering and visual handling for multipart and attached entities.
- Added storage position correction to return displaced captured monsters to their assigned locations.
- Improved summon placement with safer ground and collision checks.
- Updated the capture UI to display configurable capture limits.
Other Changes
- Added a dedicated creative tab entry for Monster Capture items.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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