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Money - Cash, ATM & Accounts

Coins, notes, a purse, an ATM and a money API
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Money 0.2.0

File namemoney0.2.0.jar
Uploader
Reinay97Reinay97
Uploaded
Sep 13, 2026
Downloads
43
Size
89.4 KB
Mod Loaders
NeoForge
File ID
8870944
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:money-cash-atm-accounts-1691499:8870944"

Learn more about Curse Maven

What's new

Cash can now be dirty - money that spends like any other but that no bank should see - for mods that want to make players launder it.

Added

  • Dirty money. Cash can now carry a mark that it is dirty - money its holder could not explain to a bank. It looks and spends like any other money; only the tooltip says it. Dirty and clean notes do not stack together, a purse shows how much of what it holds is dirty, and dirtiness never gets lost on the way: paying spends the dirty money first, and change for a dirty note comes back dirty
  • The ATM reports dirty deposits. Money itself does nothing about them - with no other mod listening, dirty cash banks like any other. A mod that has a rule for it hooks in there
  • For other mods: MoneyAPI.dirtyCash, isDirty, dirtyCashCarried, takeDirtyCash, seizeDirtyCash and addDirtyDepositListener with the new DirtyDepositListener. Everything that existed keeps its shape

Notes

  • Server and every player update together. 0.2.0 adds two item data types, so a 0.1.3 client cannot join a 0.2.0 server or the other way round
  • Back up before updating, and do not go back. Existing worlds load unchanged, but a world opened with 0.2.0 and then with 0.1.3 again loses every dirty note and every purse holding dirty money

This mod has no additional files