This is a mod have many options that changes vanilla behavior. All features can be switched on and off, and all features are off by default.
All features are implemented in a way that has minimal impact on game performance, and have zero overhead when the feature is turned off.
Features:
hideShield
Hide the shield of the off-hand when not defending
stopFire
The fire stops spreading and goes out after a random tick. (Except for fire on soul sand, netherrack, etc.)
villageSpawnPoint
Player will spawn in the village
stopNetherPortal
Nether portals will not be lit
piglinTweaks
Piglins are immune to fire damage, can survive in the Overworld, and will become zombified piglins when affected by weakness.
(Unlike another mod with similar functionality, piglins will not become immune to cold damage)
hoglinTweaks
Hoglins can survive in the Overworld, and will become zombified hoglins when affected by weakness.
(Unlike another mod with similar functionality, hoglins will not become immune to cold damage)
piglinWearNetherite
Piglins have a certain chance of wearing a piece of netherite equipment when they are born
moreSlime
More slimes will spawn in caves
mobThrowsMustDrop
Items dropped by Mobs will always spawn ItemEntiy, instead of the 3% chance in the original version
bakaSilverFish
Silverfish no longer drop experience
noPhantomSpawner
Phantoms will no longer spawn at night
noPatrolSpawner
Patrols no longer spawn near the player
noCatSpawner
Cats no longer spawn in the village
noVillageSiege
Zombie sieges no longer spawn in the village at night
noWanderingTraderSpawner
Wandering traders no longer spawn near the player
betterKeepInv
Tools from the hotbar/hand/offhand and wearing armors no longer drop when the player dies
doubleJump
The player can double jump
adrenalineEffect
When the player is dying, the adrenaline effect is gained, which quickly consumes hunger to restore health
noRecipeBook
Turn off the Recipe Book
itemEntityRenderOptimization
Item Entity will render less when it is far away from the player