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MoesTweaks

Install

This is a mod have many options that changes vanilla behavior. All features can be switched on and off, and all features are off by default.

All features are implemented in a way that has minimal impact on game performance, and have zero overhead when the feature is turned off.

Features:

hideShield

Hide the shield of the off-hand when not defending

stopFire

The fire stops spreading and goes out after a random tick. (Except for fire on soul sand, netherrack, etc.)

villageSpawnPoint

Player will spawn in the village

stopNetherPortal

Nether portals will not be lit

piglinTweaks

Piglins are immune to fire damage, can survive in the Overworld, and will become zombified piglins when affected by weakness.
(Unlike another mod with similar functionality, piglins will not become immune to cold damage)

hoglinTweaks

Hoglins can survive in the Overworld, and will become zombified hoglins when affected by weakness.
(Unlike another mod with similar functionality, hoglins will not become immune to cold damage)

piglinWearNetherite

Piglins have a certain chance of wearing a piece of netherite equipment when they are born

moreSlime

More slimes will spawn in caves

mobThrowsMustDrop

Items dropped by Mobs will always spawn ItemEntiy, instead of the 3% chance in the original version

bakaSilverFish

Silverfish no longer drop experience

noPhantomSpawner

Phantoms will no longer spawn at night

noPatrolSpawner

Patrols no longer spawn near the player

noCatSpawner

Cats no longer spawn in the village

noVillageSiege

Zombie sieges no longer spawn in the village at night

noWanderingTraderSpawner

Wandering traders no longer spawn near the player

betterKeepInv

Tools from the hotbar/hand/offhand and wearing armors no longer drop when the player dies

doubleJump

The player can double jump

adrenalineEffect

When the player is dying, the adrenaline effect is gained, which quickly consumes hunger to restore health

noRecipeBook

Turn off the Recipe Book

itemEntityRenderOptimization

Item Entity will render less when it is far away from the player