modularshoot-0.1.3.jar
Curse Maven Snippet
What's new
[0.1.3] - 2026-08-08
Added
- Gun definitions now support an
extra_valuesfield:GunDefinitiongains a namespaced numeric extension field (keys must carry the full namespace, consistent with the plugin side); the semantics ofModularShootAPI.getExtraValueSums/getExtraValueare upgraded to a one-stop sum of "gun definition base values + cumulative installed plugin values" (base values do not participate when the gun definition is invalidated, consistent with the plugin fallback semantics). Example:blood_sworddeclares amodularshoot:demo_raritybase value of 10.
Fixed
Fixed visual bouncing of bullets in flight:
BulletRenderDispatchernow reads the clock once per frame and shares it across all bullets rendered in that frame (TimeBasedInterpolationTest).Fixed transparent areas of the square bullet texture occluding bullets behind them: the RenderType write mask for billboard rendering is changed from the default
COLOR_DEPTH_WRITEtoCOLOR_WRITE(depth is read-only, not written).
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