Golems Better Combat Animations v1.0.0
Curse Maven Snippet
What's new
Version v1.0.0-r20 (Forge 1.20.1)
✨ New Features:
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Unarmed Combat Animations: Golems will now use Better Combat's
one_handed_punch(fist) animation when they are empty-handed or holding non-weapon items (like blocks, food, or flowers)! Previously, they would just swing stiffly without animations.
⚙️ New Config Options:
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use_fist_animation_when_no_weapon: (Default:true) Set tofalseto revert to the old r15 behavior (no animation when unarmed). -
unarmed_attributes_id: (Default:"bettercombat:fist") You can change this to other unarmed types, such as"bettercombat:claw".
🛠️ Internal Adjustments:
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The compatibility bridge now properly checks and applies Better Combat attributes for empty hands.
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No changes to actual weapon logic, damage, attack range, or sound effects. The
damage_multiplieris untouched, ensuring ModularGolems handles all combat math. -
Large and dog-type golems remain unaffected by this update.
📦 Important Installation Notes:
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PLEASE DELETE THE OLD JAR (r15) FROM YOUR MODS FOLDER and replace it with this new r20 version.
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Remember to install this on both the server and client if you are playing multiplayer.
This mod has no additional files

