smithery-forge-1.20.1-1.19.0
Curse Maven Snippet
What's new
Added
- Ponder scenes, as an optional integration with KubeJS and PonderJS. Three animated walkthroughs — cutting a part on the Part Press, the conditions a Forge has to meet before its controller lamp goes green, and pouring a cast from the Drain through a pipe into a Casting Table. The scenes ship inside the jar as client scripts.
MaterialStats.Builder.boundFluid(id)— a material can now pour a fluid that already exists instead of being minted a molten one of its own. Melting, alloying and the forge tank stay material-keyed exactly as before; only the fluid the forge hands out changes, so what it drains is the real thing and works everywhere that fluid already works. A material bound to lava pours back into a fuel port, which a separate molten lava never could. The flowing variant, block and bucket are read off the bound fluid, and Smithery registers nothing for it.
Changed
- Molten layers in the forge controller now have a minimum height. A trace amount used to render as a single pixel, and since the bands are the click targets as well as the picture, a forge holding several traces became a run of slivers nobody could aim at. Every layer is now guaranteed four pixels, with the borrowed pixels reclaimed from the tallest layers, so the top of the stack still reads as the fill level. Where the tank holds more materials than it has room to floor, the floor shrinks to an even split rather than dropping the last layers out of the picture.
- Scrolling over the molten tank steps the drain output through the materials present, wrapping at both ends — an escape hatch for a crowded tank, where stepping beats aiming.
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