Modular Routers

Flexible item transport using router blocks and pluggable modules
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modular-routers-1.16.5-7.5.2-83.jar

File namemodular-routers-1.16.5-7.5.2-83.jar
Uploader
desht_08desht_08
Uploaded
Jan 17, 2022
Downloads
3.7M
Size
1.0 MB
Mod Loaders
Forge
File ID
3609652
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modular-routers-250294:3609652")

Learn more about Curse Maven

What's new

7.5.2 (17 Jan 2022)

  • The Breaker Module can now be configured to filter by the block, rather than by dropped items
    • By dropped items remains the default behaviour; the Breaker Module GUI now has a toggle button to change this
  • There is now a separate configuration value for blacklisting entities from Activator Module attack mode
    • Config setting is activatorEntityAttackBlacklist, which is in addition to existing activatorEntityBlacklist
    • This blacklist is empty by default, so Activator Module will by default now attack villagers
  • Activator module blacklists (activatorEntityBlacklist and activatorEntityAttackBlacklist) can now also take entity tags
    • Use a '#' prefix to indicate a tag, e.g. #minecraft:skeletons will match all skeletons (including Strays and Wither Skeletons)
  • Fixed Activator Module running with no item in buffer even when module has a non-empty whitelist filter
  • Fixed Breaker Module breaking blocks with no drops even when module has a non-empty whitelist filter
  • Fixed Detector Module always emitting redstone, even if router is not in "redstone always" mode
    • One issue to be aware of: if a Detector is already emitting, switching router into "Redstone high" mode won't stop it running, but removing and replacing the Detector module will work around this.

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