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Modular Machinery: Community Refoxed

Modular Machinery Community on newer Minecraft, with additional features and high performance !
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0.0.3+d8286afa

File namemmcr-neoforge-mc26.1.2-0.0.3+d8286afa.jar
Uploader
HowXu_uHowXu_u
Uploaded
Sep 22, 2026
Downloads
16
Size
3.3 MB
Mod Loaders
NeoForge
File ID
8946512
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:modular-machinery-community-refoxed-1654570:8946512"

Learn more about Curse Maven

What's new

Release 0.0.3+d8286afa

Highlights

  • Added async machine and factory execution, including async structure matching, recipe/capability IO planning, chemical planning, shared IO fences, and cancelation, reducing blocking and idle gaps.
  • Added AE2 integration: ME input/output/stocking interfaces, pattern-interface crafting bridge, pattern reservations/transactions, memory-card pattern routing, Terminal ME mode/network info, Jade connectivity, optional ExtendedAE support, and AppliedFlux compatibility.
  • Added stage and machine-level recipe requirements with stage-aware UI: requirements are enforced/displayed, controller/factory screens and menus expose matched stage and stage count, and Terminal/build diagnostics report stage-specific status.
  • Added Mekanism chemical and heat support: chemical/heat handlers, ports and screens, KubeJS declarations, JEI/Jade display, and consume-chance support for fluid/chemical inputs.
  • Added blueprint preview and UI improvements: open preview from air use, shared preview panel in JEI, material grids, selection highlighting, controller recipe output display, progress bars, shift-scroll info, output interface priority, and wrench interaction with MMCR blocks.

Fixes

  • Fixed a Mekanism overlay bug.
  • Fixed AE2 pattern interface title/performance/lifecycle issues, single-lane and multi-thread crafting, output fallback/rollback, reservations, filters, and Jade registration.
  • Fixed async regressions affecting lastRecipe in single- and multi-threaded modes, shared IO conflicts/continuations, factory fallback/search results, stale lifecycle cancellation, and batch rejection causing tick loss.
  • Fixed recipe stage structure checks and unforming, including non-current stage scans and expandStructure BlockDirty matching.
  • Fixed KubeJS recipe pool reloads, validation, stale machine bindings, cross-pool conflicts, level requirement sync, and startup recipe/level visibility.
  • Fixed Mekanism heat/chemical issues: heat port capacity on reload, ambient heat absorption, bidirectional/simulated heat handlers, namespace/failure reasons, and chemical performance.
  • Fixed JEI/Jade compatibility for Mekanism chemical/heat recipes, chemical quantities/transfer slots, fluid/chemical consume-chance overlays, recipe output units, and Jade return output filtering.
  • Fixed blueprint preview scaling/render/highlight/drag issues and the dynamic overlay lifecycle compile error.
  • Fixed ExtendedAE input interface crashes, menu routing, interface data packaging, and extension performance.
  • Fixed recipe output limit handling, data value limits, energy-prefetch missing inputs, consume chance 0 async bugs, and loot table loading when other mods are not present.

Performance

  • Reused shared IO validation and factory lane analysis to avoid repeated work.
  • Validated shared IO requests once and batched async coordinator work.
  • Deferred shared IO start grants and completed continuations at tick fences.
  • Added empty-tick jumps and continued last recipes without idle gaps.
  • Added async cancelation and worker-based factory lane searches.

Maintenance

  • Updated tests/CI for async controllers, AE2/Mekanism/ExtendedAE integration, recipe pools, and stage/level requirements; removed unstable tests and debug noise.
  • Refactored package structure, config, public API/KubeJS adapters, recipe ownership/failure diagnostics, build scripts, and documentation/issue templates.
  • Migrated recipe handling to versioned machine recipe pools; KubeJS/JEI recipes and level requirements sync through that pool path.

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