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modular bees extras

A modular bees accessory module

ModularBees Extras

A capacity-focused add-on for Modular Bees.

If you like how Modular Bees works but keep hitting the same walls - only 5 bees per alveary, only 9 flower slots per feeder, just 4 generic upgrade slots in the core, and electrodes that wear out - this add-on fixes exactly that. Every rule about foraging, pollinating, honey production and gene drops stays identical to vanilla Modular Bees: swap a part for its reinforced version and carry on, nothing new to learn.

Available for Minecraft 1.21.1 / NeoForge 21.1.


Required dependencies

This is an add-on and will not run on its own. Please install:

  • Modular Bees (the main mod)
  • Productive Bees
  • Glodium (itself a Modular Bees dependency)

1. Four tiers of reinforced parts

12 new blocks: 4 core tiers, 4 reinforced alveary tiers and 4 reinforced flower feeder tiers. Tiers ascend Copper -> Iron -> Gold -> Netherite, and blocks are named accordingly, e.g. "Modular Beehive Core (Copper)", "Reinforced Alveary (Iron)", "Reinforced Flower Feeder (Gold)".

Tier Core item output slots Core honey storage Reinforced alveary bees Reinforced feeder flowers
Copper 36 4 tanks x 512 B 10 bees 10 slots
Iron 54 6 tanks x 768 B 20 bees 20 slots
Gold 72 8 tanks x 1280 B 35 bees 35 slots
Netherite 108 16 tanks x 2048 B 65 bees 65 slots

B = buckets; 1 bucket = 1000 mB.

For reference, the vanilla values are: 5 bees per alveary, 9 flower slots per feeder, 18 output slots in the core plus a single 8-bucket honey tank.

Honey storage is now a row of independent tanks instead of one big bottle. Each tank shows its own fluid color and fill level, and fluids produced by centrifuging are distributed across them automatically. Pipes and the original export parts still pull honey out as usual.

Reinforced alvearies and feeders can be mixed with vanilla parts in the same structure. Vanilla parts keep their vanilla capacity and are counted together in the GUI.

Crafting

  • Copper tier parts are crafted from the vanilla equivalent part, copper ingots and the Bee Core.
  • Iron / Gold / Netherite tiers are upgrades of the previous tier plus the matching ingots - no need to break anything down and rebuild.
  • The Bee Core is crafted from gold nuggets and a honey bottle, and is the common component across this add-on's recipes.

2. Thirteen typed upgrade slots

The vanilla core offers 4 generic slots. Here they become 13 slots in 4 dedicated areas:

Area Slots What goes in Effect
Speed 4 ProductiveLib Upgrade: Speed / Upgrade: Speedier Shortens the collection cycle; Speedier counts as 2 slots
Yield 4 ProductiveLib Upgrade: Productivity Alpha / Beta / Gamma / Omega Each slot adds a yield multiplier, following the Productive Bees config values
Gene 4 ProductiveLib Upgrade: Pokey pokey gene sampler Each slot raises the gene drop chance
Centrifuge 1 This add-on's Centrifuge Upgrade Centrifuges products before they enter the output slots

Things worth knowing:

  • Wrong area, no insert. Whether you place items by hand or push them in with hoppers and pipes, anything that does not match the area is refused, so your upgrade setup cannot get polluted.
  • One item per slot. Even stackable upgrades only ever occupy a single slot.
  • Putting Productivity Omega in any single Yield slot enables block output mode - combs come out as comb blocks, which is handy for bulk storage.
  • Any other upgrade you add to the Yield area through a datapack counts as +50% yield per slot.

3. Centrifuge Upgrade: let the hive spin its own combs

With the Centrifuge Upgrade installed, each collection cycle is centrifuged before products are stored: item outputs land directly in the output slots and honey goes straight into the honey tanks, so you no longer need a separate centrifuge.

  • The upgrade itself is unstackable and takes the single Centrifuge slot. It is crafted from one Bee Core, 4 Productivity Omega upgrades and 4 Heated Centrifuges.
  • Comb blocks are handled too: each comb block is processed as 4 combs, so both items and honey come out at 4x. This matches how a Modular Bees centrifuge behaves once it has a heater - which also means centrifuging comb blocks yields no wax (loose combs still give wax as normal).
  • If no centrifuge recipe applies, the product is output unchanged rather than destroyed.
  • Successful centrifuging plays a grindstone sound and a burst of tier-colored particles.

4. Eternal Netherite Electrodes

Four electrode items that go into the electrode slot of a Modular Bees overclocker.

  • They genuinely never break. This is not a huge durability number - the electrode simply cannot wear out, so it lasts forever in the overclocker and shows no durability bar.
  • Overclock power doubles per tier: Copper x5 / Iron x10 / Gold x20 / Netherite x40. The vanilla netherite electrode only gives x5 and does wear out.
  • Crafting: the copper tier is made from the vanilla netherite electrode, a Bee Core and a netherite ingot; each higher tier upgrades the previous one with the matching ingots.

5. The GUIs

Three screens in total: the hive core (three tabs), the reinforced alveary, and the reinforced flower feeder. The last two belong to their own blocks and open with a normal right-click; the vanilla alveary and feeder screens are untouched, so both sets can coexist.

Three tabs in the core

  • Main - the 13 upgrade slots are color-coded per area with a legend, so it is obvious at a glance which slot takes what. Output slots, honey tanks and the bottling area (glass bottle in / honey bottle out) all live here.
  • Bees - every bee slot from every alveary in the structure, aggregated into one grid instead of clicking through blocks one by one. Also shows "Bees: used / total" and the "Working" count.
  • Flowers - every flower slot from every feeder in the structure, so you can add or remove flowers directly; the bees feed from them on their own.

Scrollable slots

Once the counts grow, nothing fits on one screen - so every long list has a real scrollbar: a track, a thumb sized to your visible portion, and up/down arrows. The thumb position tells you exactly which page you are on. Four ways to scroll:

  • mouse wheel
  • drag the thumb
  • click empty track to page up / down
  • click the arrows to move one row

When the content fits on screen without scrolling, the scrollbar is hidden and the grid keeps the same size.

How bee management works

In your hand Action Result
A filled bee cage Left-click a bee slot Stores the bee in that alveary; if it is already full, the bee is automatically moved on to the next alveary with room - no hunting around
An empty bee cage Right-click a bee slot Catches that bee back into the cage
A filled bee cage Shift + left-click it in your own inventory Assigns it automatically to an alveary with room

The vanilla restrictions still apply: babies and solitary bees cannot be housed, and you get a message explaining why. You are also told when every alveary in the structure is full.


6. Configuration

All capacity values can be tuned in config/mbextras-common.toml, which makes life easier for modpack authors: core output slots, honey tank count, tank size, alveary bee capacity, feeder flower slots, electrode power and collection interval.

Each list is ordered Copper / Iron / Gold / Netherite, and takes effect after restarting the world. The GUI adapts its grids and scrollbars to whatever slot counts the structure actually has.

The four upgrade areas are driven by item tags rather than a hard-coded item list, so datapacks can add upgrades from other mods into them.

A note on electrode power: the config value only affects the item tooltip. The power that actually applies comes from the electrode recipe, so change it with a datapack if you need different numbers.


7. Good to know

  • Close the GUI before changing the multiblock. Adding, removing or swapping parts while a screen is open can leave the displayed slots out of date.
  • Alveary bee limits follow the config immediately; feeder flower slot counts are stored per block, so a feeder has to be placed again to pick up a new value.

ModularBees Extras

Modular Bees(模块化蜂箱)的容量扩展附属模组。

如果你喜欢 Modular Bees 的玩法,但嫌蜂房只能住 5 只蜂、饲喂器只有 9 格花、核心只有 4 个升级槽、超频电极用一阵就坏 —— 这个模组专门解决这几件事。蜜蜂采集、供花、产蜜、基因掉落的规则全部沿用 Modular Bees 原版,你只要把部件换成强化版,不需要重新学一套玩法。

支持 Minecraft 1.21.1 / NeoForge 21.1。


需要的前置模组

本模组是附属模组,单独安装无法运行,请同时安装:

  • Modular Bees(主模组)
  • Productive Bees
  • Glodium(Modular Bees 自身的前置)

一、四档强化部件

新增 12 个方块:4 等级核心、4 等级强化蜂房、4 等级强化花朵饲喂器。等级由低到高为铜 → 铁 → 金 → 下界合金,方块名形如"模块化蜂箱核心 · 铜级""强化蜂房 · 铁级""强化花朵饲喂器 · 金级"。

等级 核心产出物品槽 核心蜂蜜槽 强化蜂房蜜蜂容量 强化花朵饲喂器花槽
铜级 36 4 格 × 512 B 10 只 10 格
铁级 54 6 格 × 768 B 20 只 20 格
金级 72 8 格 × 1280 B 35 只 35 格
下界合金级 108 16 格 × 2048 B 65 只 65 格

对照原版:蜂房 5 只蜂、饲喂器 9 格花、核心 18 格产出 + 一个 8 桶的蜂蜜罐。

蜂蜜槽改成多格独立槽,不再是一个大罐子。每一格单独显示液体颜色与液面,离心产出的流体会自动分装进这些格子;用管道或原版的导出部件抽蜜照常可用。

强化蜂房和强化花朵饲喂器可以和原版部件混在同一个结构里,原版部件按原版容量参与工作,界面里会一起统计。

合成路线

  • 铜级部件由原版对应部件加铜锭与"蜂蜂核心"合成。
  • 铁 / 金 / 下界合金级都是拿上一级部件加对应金属锭升级,不需要拆掉重建。
  • 蜂蜂核心由金粒与蜂蜜瓶合成,是本模组各配方的通用中间材料。

二、13 格分类型升级槽

原版核心只有 4 个通用升级槽。这里换成 13 格、分成 4 个功能区的布局:

区域 格数 放什么 作用
速度 4 Productive Lib 的速度升级(Speed / Speedier) 缩短采集周期;Speedier 效果按 2 格计算
产量 4 Productive Lib 的产量升级(Alpha / Beta / Gamma / Omega) 每格按 Productive Bees 的配置追加产量倍率
基因 4 Productive Lib 的基因采样器 每格提升基因掉落概率
离心 1 本模组的离心机升级 产出在进入产出槽前就地离心

要点:

  • 放错区域放不进去。 无论手动放还是用漏斗、管道推送,类型不匹配的物品都会被拒绝,不会污染升级配置。
  • 每格只能放 1 个。 即使物品本身可堆叠,也只显示占一格。
  • 产量区任意一格放入 Productivity Omega,就会启用方块产出模式 —— 蜜脾以蜜脾方块的形式产出,方便囤积。
  • 产量区里若通过数据包放入了其它未被特殊识别的升级,按每格 +50% 产量计算。

三、离心机升级:让蜂箱自己离心

装上离心机升级后,蜜蜂每轮采集的产物在进产出槽之前就地离心,物品产物直接落进产出槽、蜂蜜直接进蜂蜜槽,不用再单独造一台离心机。

  • 离心机升级本身不可堆叠,升级槽里也只占一格。合成需要蜂蜂核心、4 个 Productivity Omega 与 4 个加热离心机。
  • 蜜脾方块同样能被离心:按 1 个蜜脾块 = 4 份蜜脾结算,物品与蜂蜜都按 4 倍给。这条规则与 Modular Bees 离心机装上加热带后处理蜜脾块的行为完全一致,因此离心蜜脾块时不会产生蜂蜡(离心普通蜜脾照常产生蜂蜡)。
  • 找不到离心配方时,产物按原样输出,不会吞掉。
  • 离心成功时会有砂轮音效与等级粒子提示。

四、永恒下界合金电极

四档电极物品,插到 Modular Bees 超频器的电极槽里使用。

  • 真的不会坏。 不是把耐久堆得很长,而是这颗电极根本不会损耗,插进超频器就一直用下去,物品上也不会出现耐久条。
  • 产能倍率逐级翻倍:铜 ×5 / 铁 ×10 / 金 ×20 / 下界合金 ×40。原版下界合金电极只有 ×5,而且会损坏。
  • 合成路线:铜级由原版下界合金电极加蜂蜂核心与下界合金锭合成,之后每一级用上一级电极加对应金属锭升级。

五、界面

本模组共三个界面:蜂箱核心界面(含三个页签)、强化蜂房界面、强化花朵饲喂器界面。后两者是各自方块独立的界面,右键方块即可打开;原版的蜂房 / 饲喂器界面不受影响,两套可以并存使用。

蜂箱核心的三个页签

  • 主控 —— 13 格升级槽按四类上底色并配图例,一眼看出哪一格该放什么;产出槽区、蜂蜜槽、装瓶区(玻璃瓶进 / 蜂蜜瓶出)都在这里。
  • 蜜蜂管理 —— 把结构内所有蜂房的蜂位汇总到一张网格上,不用一个个方块点过去。同时显示"蜜蜂:占用 / 总容量"与"工作中"数量。
  • 花朵管理 —— 把结构内所有饲喂器的花槽汇总到一张网格上,直接放花、取花,蜜蜂会自己从中取用。

滚动槽

格数一多就不可能一屏放下,所以所有长列表区域都配了真正的滚动条:轨道、按比例计算的滑块、上下箭头一应俱全,滑块位置就代表你现在翻到第几页。支持四种操作:

  • 滚轮滚动
  • 拖动滑块
  • 点击轨道空白处整页翻页
  • 点击上下箭头逐行滚动

内容少到一屏就能放下时,滚动条会自动隐藏,网格区域大小保持不变。

蜜蜂管理的操作方式

你手上拿着 操作 结果
装满蜜蜂的蜂笼 左键点蜂位 放入该蜂房;如果这一间已经住满,会自动顺延到结构里还有空位的蜂房,不用自己找
空蜂笼 右键点蜂位 把这只蜜蜂抓回笼子里
装满蜜蜂的蜂笼 在自己背包里 Shift + 左键 一键自动分配到有空位的蜂房

与原版一致的限制依然生效:幼蜂和独居蜂不能入住,会直接提示原因;结构内蜂房全满时也会提示。


六、可配置项

容量类数值都可以在 config/mbextras-common.toml 里调整,方便整合包作者平衡:核心产出槽数、蜂蜜槽格数、每格容量、蜂房蜜蜂容量、饲喂器花槽数、电极产能倍率、采集间隔。

列表按 铜 / 铁 / 金 / 下界合金 四项排列,改完重启世界生效;界面会按结构实际槽位数自动调整网格与滚动条。

四个升级区域用的是物品标签而不是写死的物品清单,因此整合包可以用数据包往标签里追加其它模组的升级物品。

关于电极倍率:配置项改的是物品提示文字,实际生效的数值由配方决定,想真正调整请用数据包修改电极配方。


七、使用提示

  • 改动多方块结构前,请先关闭界面。 界面开着时增删或替换结构部件,界面里的格子可能来不及跟着变。
  • 蜂房蜜蜂上限改配置后即时生效;饲喂器花槽格数以方块存档数据为准,需要重新放置才按新配置。

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