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ModRig

Export your Minecraft world (terrain, mobs, players, camera and lighting) as a live-recorded animated scene, ready to import into Blender.
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MobRig 1.1.0 neoforge 1.21.1

File namemobrig-1.1.0-neoforge-1.21.1.jar
Uploader
satorun12satorun12
Uploaded
Sep 25, 2026
Downloads
8
Size
519.4 KB
Mod Loaders
NeoForge
File ID
8968437
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:modrig-1709299:8968437"

Learn more about Curse Maven

What's new

MobRig — Changelog

✨ New

  • Pause your recording (U key): pause and resume a recording without ending it. The paused part is cut out of the scene, so your animation continues seamlessly in Blender.
  • Optional time limit: recordings no longer stop automatically after 60 seconds. By default they run until you press J again. You can set a limit in the map (O): "Limitar tiempo" ON plus the number of seconds.
  • Cancel an export: a Cancel button in the mob list and on the export progress screen (click twice to confirm). The unfinished scene is deleted, so no broken multi-GB files are left behind.
  • Tidier mob list: after recording, every mob type starts collapsed (e.g. "Cow (6)"). Expand only what you need.
  • Blender Outliner folders: imported scenes are organized: Entities → type → one folder per mob, World → chunks, Distant Horizons terrain, and off-camera objects in their own folders.

🛠 Improvements

  • The game always pauses while exporting in singleplayer, even if another screen (like chat) was open when the recording ended.
  • Players are prioritized: the per-frame entity cap was raised from 60 to 120, and players are always captured first, then the mobs closest to the camera.
  • Movement track (M) now includes everything already loaded when you start. Previously, mobs and players that were already there at the start weren't recorded.
  • Safer mob selection: if you're about to leave out more than half of the mobs, MobRig asks you to confirm.
  • Map screen (O) fits small windows: the options column now scrolls with the mouse wheel, so every option and the Save button are reachable at any GUI scale.
  • YouTube and Ko-fi buttons now show their logos.
  • The mod now shows up simply as "MobRig" (mod list, controls and messages). Your key bindings and settings are kept.

🐞 Fixes

  • Players no longer disappear from the scene after a teleport (waystones, commands, etc.).
  • Fixed washed-out or wrong vertex colors: colors are now exported in linear space and applied only once in Blender.
  • Fixed scene import broken in the previous add-on build.
  • Fixed Distant Horizons textured terrain looking too dark (faces were flipped).
  • Your own player no longer blocks first-person camera shots in Blender.

📦 Update both files

Download the new mod and the new Blender add-on (io_mcscene). The add-on is needed so paused recordings stay in sync.

This mod has no related projects