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ModRig

Export your Minecraft world (terrain, mobs, players, camera and lighting) as a live-recorded animated scene, ready to import into Blender.
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MobRig 1.0.0 neoforge 1.21.1

File namemobrig2-2.0.0-neoforge-1.21.1.jar
Uploader
satorun12satorun12
Uploaded
Sep 24, 2026
Downloads
5
Size
377.5 KB
Mod Loaders
NeoForge
File ID
8960347
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:modrig-1709299:8960347"

Learn more about Curse Maven

What's new

MobRig 1.0.0 — First public release

Recording & export

  • Record the world live with J: terrain, mobs, players, camera and block lights at 30 samples per second (up to 60 seconds per take).
  • Every mob and player is exported rigged and animated (vanilla, GeckoLib and other modded mobs, plus player armor).
  • Single-mob export with G (rest pose) and H (5 seconds of animation).
  • Scene movement recording from network data with M (.move file).
  • Automatic recording while Replay Mod plays a camera path (K).

New actions (no key by default, bind them in Controls)

  • Record only the world: no mobs or players, ideal for builds and structures.
  • Export the world now (instant snapshot, no mobs).
  • Export the world now + the mob I'm looking at.
  • Export my player.

Map & options (O key)

  • Map that remembers everywhere you have explored, even in long sessions.
  • Pick the area to export, the detail radius (up to "everything loaded") and whether to add simplified terrain beyond it.
  • Distant Horizons support: include far terrain, with each detail level shown in its own color.

After recording

  • Checklist to choose which mobs to export, grouped by type, with collapsible groups.
  • The game pauses while exporting in singleplayer.

Mod compatibility

  • Create: shafts, cogwheels, gearboxes and other moving parts rotate, and belts move (works with Flywheel enabled).
  • GeckoLib armor is captured correctly.
  • Distant Horizons terrain no longer overlaps real blocks at chunk borders.

Blender extension (io_mcscene 0.1.0)

  • One-click import of .mcscene recordings (Blender 4.2+).
  • Large light surfaces such as lava lakes become a few area lights instead of thousands of point lights.
  • Animated textures for Create belts.
  • Terrain outside the camera view is hidden automatically.

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