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ModJS

Script Minecraft in JavaScript. Add items, blocks, recipes and whole dimensions, react to gameplay and rebuild the main menu, all from plain text files.
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ModJS 2026.11.38 (NeoForge 26.1.2)

File namemodjs-neoforge-mc26.1.2-2026.11.38.jar
Uploader
ItMeCaseyItMeCasey
Uploaded
Nov 13, 2026
Downloads
4
Size
2.0 MB
Mod Loaders
NeoForge
File ID
9599428
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:modjs-1783874:9599428"

Learn more about Curse Maven

What's new

Builds in this release: forge-1.20.1, forge-1.21.1, forge-26.1.2, forge-26.2, forge-26.3, neoforge-1.20.1, neoforge-1.21.1, neoforge-26.1.2, neoforge-26.2, neoforge-26.3.

Guide: https://itmecasey.com/wiki/modjs/

Changes:

  • Self test logs after the merge: NeoForge 26.3, Forge 26.3 and NeoForge 1.21.1 pass with failures=0
  • Villager professions: Villagers.profession and StartupEvents.registry('villager_profession') register a profession with its job site point of interest, work sound, name, skin and level trades on all ten builds (26.x trade sets), docs, typings, example, tests (2026.11.38)
  • Villager trades: Villagers.addTrade, addTrades, replaceTrades, removeTrades, clearTrades for professions and the wandering trader on all ten builds (26.x data files and tags, 1.20.1 and 1.21.1 trade lists), docs, typings, example, tests (2026.11.38)
  • Prepare the VS Code extension for publishing: marketplace manifest, icon, license, README, changelog, release and check workflows, manual publish workflow, docs
  • Villagers: trade parsing, validation, operations and 26.x data pack generation (shared code), with unit tests

This mod has no related projects