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ModernRailroading

Realistic, life-sized trains and track: build curved spline track and switches in an editor, drive locomotives with real physics, and use your existing Immersive Railroading packs.

# Modern Railroading

**Life-sized railway simulation for NeoForge 1.21.1.**

Modern Railroading brings real-scale railways to Minecraft. Track isn't placed block by block. You lay it as smooth spline curves, connect it with real switches and double slips, and drive trains through a fixed-step physics simulation, right from the cab.

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## ✨ Features

### 🛤️ Spline-based track
- Lay track with the in-game **track editor** (`/mr trackedit`). It shows a live preview, and when a piece can't be built it turns red and tells you why
- Smooth curves with a **minimum curve radius per design speed** and grades of up to 100 ‰
- Ballast beds in gravel, dirt and grass
- Track styles are data-driven and can come from content packs

### 🔀 Switches & double slips
- Build **branches**, **crossovers** and connections into open track ends with *Create Switch*
- **Double slips (DKW)** with four selectable routes
- Moving switch blades that throw over a few seconds, with sound
- Set switches in the editor (set leg in green, other leg in red) or with `/mr switch <pos> [straight|diverging|toggle]` and `/mr dkw`. Both commands work from command blocks

### 🚂 Trains & physics
- Add rolling stock with `/mr vehicle add`. Vehicles **couple automatically** when they meet
- Get into a locomotive with `/mr vehicle ride` and drive it with **throttle, brake and reverser keys**, plus whistle, lights and uncoupling
- Physics runs at a fixed **20 Hz** step and is smoothly interpolated on the client
- Trains follow switch settings, and a train that runs a switch the wrong way stops

### 🚉 Station platforms
- Build platforms along the track with the platform editor (`/mr bahnsteig`)
- Platform edges automatically keep the right clearance from the track

### 📦 Content packs & Immersive Railroading compatibility
- Rolling stock and track styles are fully **data-driven** (JSON)
- **Imports existing Immersive Railroading content packs**: rolling stock, OBJ models and track styles
- Load external packs through `config/modernrailroading-common.toml`, with priorities, dependencies, conflicts and overrides

### 🖥️ Railway API for interlockings
- Optional local **HTTP/JSON API** (port 8766, token-protected)
- Read the track network (also as an SVG drawing) and the live train positions, and set switches and double slips from outside the game, for example from a web-based electronic interlocking

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## 📥 Installation

| Where | File |
|---|---|
| **Server & singleplayer** | `modernrailroading-<version>-server.jar` |
| **Players on a server** | `modernrailroading-<version>-client.jar` (lighter, without server-only code) |

> ⚠️ The client jar alone can't run a singleplayer world. For singleplayer, use the server jar.

**Requires:** Minecraft 1.21.1 · NeoForge 21.1+

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## 🎮 Default controls (while driving)
Throttle up/down · Brake on/off · Reverser forward/backward · Whistle · Lights · Uncouple behind the locomotive
*(all rebindable under Controls → Modern Railroading)*

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## 🚧 Development status
Modern Railroading is in active development. Track, the editor, switches, double slips, platforms and driving trains are playable. Expect more features and changes, and please report bugs!

ModernRailroading Team

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