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Modern Statistics

Backport Modern Tabbed layouts Statistics + Better Statistic Screen.
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1.1.1

File nameModernStatistic-1.1.1.jar
Uploader
dfdvdsfdfdvdsf
Uploaded
Oct 6, 2026
Downloads
7
Size
214.9 KB
Mod Loaders
Forge
File ID
9079765
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modern-statistics-1668958:9079765")

Learn more about Curse Maven

What's new

ModernStatistic - 1.1.1

What is changed?

Change version number from previous to 1.1.1

➕Add:

  • Refactor TPanelElement scroll model from GL translate to physical child-move (TCDCommons/CatFrame ScrollContainer style). TElement.addChild reposition now converts relative coords to absolute via move(); added TElement.move() and TPanelElement.moveChildren() with panel-move chaining; removed getScreenRect/getScreenY/toScreenY coordinate patches in BSStatPanel_Items/Mobs; BSStatPanel.setPosition now syncs its scrollbar. Compile verified.
  • Add CurseForge and Modrinth download items to the About drop-down menu, each with its own icon (curse.png / modrinth.png) and opening via the wiki-style link confirmation flow. A separator now divides info links (source code / credits) from the download links. Track both icon textures and add their lang keys.
  • Track the vanilla_statics.png texture required by the new View drop-down menu item icon.
  • Add View drop-down menu in Paneled mode: clicking the View button now opens a DropDownPanel with a 'View vanilla stats screen' item (vanilla_statics.png icon). The jump target honors the defaultUILayout config (betterstats category): TABBED opens GuiStatics, VANILLA opens GuiStats via the new TBetterStatsScreen.switchToDefaultStats(). Updated en_US/zh_CN lang entries for the menu item name.
  • Add Blocks option to defaultTab config
  • Add 'Blocks' to defaultTab config description and valid options array
  • Add two blank lines in tooltip between entity name and stats for visual spacing
  • Add localization keys: stat.entityKills (en: Kills, zh: 击杀数), stat.entityKilledBy (en: Killed By, zh: 被击杀数)
  • Add dedicated Blocks tab panel with mined count tooltip
  • Create BSStatPanel_Blocks that filters to blocks only (isBlock == true)
  • Add 'Blocks' to CurrentTab enum between General and Items
  • Add Blocks case in BSPanel_Statistics.refreshStatsPanel()
  • Add localization keys: stat.blocksButton (en_US: Blocks, zh_CN: 方块)
  • TBetterStatsScreen: Add resetForNewFrame() and extractDeferredElements() calls to flush CatFrame deferred rendering pipeline
  • BSStatPanel_Items: Replace custom drawHoverTooltip with WidgetTooltipHolder + Tooltip.create() for deferred tooltip rendering
  • Add mobModelFollowCursor config option (default true) controlling whether mob models in the stats grid turn to follow the cursor
  • Add EntityModelRenderer utility for rendering living entity (animal & monster) 3D models onto the GUI, mirroring vanilla GuiInventory.drawEntityOnScreen with entity instance caching and rotation state backup/restore
  • Replace the About screen with a drop-down menu in BSPanel_StatisticsMenuBar: Source Code and Credits items open their repos through the existing wiki-style link confirmation; remove GuiAboutModernStatistic and TBetterStatsScreen.showAboutScreen; add credits lang keys.
  • Remove all wiki-link related content from GuiStatics: drop GuiYesNoCallback implementation, confirmClicked handler, pendingWikiUrl field and its imports

🔧Fix:

  • Fix tooltip position drift on scroll: add TElement.getScreenY()/getScreenRect() that walks up the parent chain accumulating TPanelElement scroll offsets, use screen-space rect for tooltip positioning in BSStatPanel_Items and BSStatPanel_Mobs
  • Fix hover/tooltip drift on scroll: convert TPanelElement children to relative coordinates, align GL transform (translate by panel.y + scrollOffset), hover detection, and content height calculations to consistent relative coordinate space
  • Fix tooltip not showing in Panel mode: add missing updateHover() call in TElement.render() and override TPanelElement.render()/postRender() to adjust mouse Y for scroll offset
  • gradle-wrapper.jar Fix
  • fix localization
  • Fix item popup rendering below item icons: RenderItem leaves GL_DEPTH_TEST/GL_CULL_FACE enabled and 3D depth values, occluding the z=0 popup; reset GL state in ItemPopupOverlay.extractRenderState so the popup always draws on top
  • Fix item popup overlay clamped to bottom-left in PANELED mode: convert content-space mouse Y (scroll-offset adjusted by TPanelElement.mouseClicked) back to screen coordinates before creating ItemPopupOverlay
  • Fix overly dark mob model previews: reset glColor to white before rendering (as RenderBiped.doRender does) and disable the lightmap texture unit during GUI rendering, since lightmap coords are invalid under the GUI matrix
  • Fix mob model rendering too dark by forcing full-bright lightmap (240,240) before render; add cursor-follow rotation by passing mouse-to-cell-center offsets to renderEntity
  • Add HUD stats overlay with /hudstats command and right-click item popup; rework TBetterStatsScreen to extend CatFrame Screen; converge wiki-link action to PANELED mode only; fix HUD stat label templates for zh/en locales

❗❗❗Deprecated:

  • Remove text overlay from mob cells, show stats only in tooltip
  • Remove entity name and kills/deaths text from mob cell rendering
  • Remove obsolete drawHoverTooltip() static method from BSStatPanel_Items
  • Show the code.png icon on the Source Code item of the About drop-down menu in BSPanel_StatisticsMenuBar.
  • Refactor DropDownPanel into a full drop-down menu overlay: Action enum callbacks mirroring Style.ClickEvent.Action, background-free items with Text/Style hover feedback, ItemStack/ResourceLocation icon support, horizontal separators, and screen-clamped positioning below the trigger button.

Notes

Full Changelog: https://github.com/song682/modern-statistic/commits/v1.1.1

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