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Modern-Damage-Control

A mod that brings realistic body parts damage, advanced armor mechanics, and a tactical medical system to Minecraft.
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moderndamage-1.0.0.jar

File namemoderndamage-1.0.0.jar
Uploader
Nora5Nora5
Uploaded
Jun 3, 2026
Downloads
53
Size
449.7 KB
Mod Loaders
Forge
File ID
8189702
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modern-damage-control-1531701:8189702")

Learn more about Curse Maven

What's new

Modern Damage Control 1.0.0 Changelog

New Features

Stamina System

Added independent leg and arm stamina systems. Creative mode bypasses all stamina costs (testing requires survival mode). HUD

  • Leg stamina bar (blue) and arm stamina bar (green) are rendered above the hotbar. Low stamina (<20%) triggers a red flashing effect.
  • HUD position and scale are fully configurable.

Arm Stamina

  • New attributes: max_arm_stamina, arm_stamina_regen, arm_stamina_drain_multiplier
  • Stamina‑consuming actions (configurable costs): melee attacks, bow/crossbow drawing, TACZ aiming (cost halved while prone), block mining.
  • When arm stamina falls below the penalty threshold, TACZ aiming produces a sinusoidal sway. Amplitude and speed are configurable.
  • Aiming cost is dynamically adjusted based on weapon weight and current ergonomics:
    • Ergonomics factor: for every point below/above 100, aiming cost changes by ±1% (range 0.5x – 3x).
    • Weapon weight factor: configurable reference weight and cost increase per extra kg, capped at 3x.

Leg Stamina

  • New attributes: max_leg_stamina, leg_stamina_regen, leg_stamina_drain_multiplier
  • Stamina‑consuming actions (configurable costs): sprinting, swimming, jumping, crouching (on state change), TACZ prone (on state change).
  • Critically low stamina can disable jumping and restrict sprinting.

Low Stamina & Critically Low Stamina Penalties

  • When stamina ≤ lowStaminaThreshold (default 30%, configurable), configurable attribute modifiers are applied (e.g. reduced attack speed, slower movement, increased reload time, higher recoil).
  • Modifiers support addition, multiplication (base/total).
  • When stamina ≤ criticallyLowStaminaThreshold (default 10%, configurable), an additional set of stronger penalties is applied. A configurable potion effect (e.g. moderndamage:fatigue) is also applied periodically.
  • Penalties are independently configurable for arm and leg stamina.

Ergonomics Attribute

  • New attribute ergonomics, default value 100.
  • Dynamically affects aiming speed, draw speed, and reload speed provided by TAA / TACZ Attributes mods (configurable).

New Injectable Syringe Series

Added 19 new syringes, divided into three series. Rare syringes have lower stack sizes. Injectable Syringe

Vanguard Series (7 items)

  • VG-1 Stabilizer – Clears Fatigue and Pain, increases stamina regen by 20% for 120 s.
  • VG-2 Famexin – Immunity to Nausea and Hunger, restores 1 food point every 10 s for 300 s.
  • VG-3 Barrier – +5 natural armor to all body parts for 240 s, side effect: 5 s of Nausea.
  • VG-4 Epinephrine – Same as the original adrenaline injector.
  • VG-5 Kelador – 1 s IV fluid + 30 s regeneration (1 HP/s, configurable).
  • VG-6 Methylphenidate – Pain suppression + 15‑20% boost to attack damage, attack speed, and max stamina for 120 s.
  • VG-8 Modafinil‑X – Modafinil Focus for 360 s + pain suppression for 180 s.

Aegis Series (4 items)

  • AG-1 Thrombin – Coagulation Boost for 360 s, side effect: 30 s of Hunger.
  • AG-2 Tranexamic Acid – Instantly stops bleeding + Coagulation Boost for 60 s.
  • AG-3 Morphine – Pain suppression for 480 s, has side effects.
  • AG-4 Ciprofloxacin – Cures infection + Infection Resistance for 1200 s.

Phantom Series (8 items)

  • PH‑1 Atropine – Removes poison + Poison & Infection Resistance for 300 s.
  • PH‑3 Clarity – Removes Dizziness and Nausea + Dizziness Resistance & Pain Suppression for 280 s.
  • PH‑5 Newtype Hemogen – 180 s regeneration (configurable) + stops bleeding + Coagulation Boost + Poison Resistance, side effect: Hunger III for 60 s.
  • PH‑6 Vitalis – 300 s regeneration (configurable) + pain suppression.
  • PH‑11 C‑1 Compound – 5 s strong regeneration (configurable) + 120 s combat buffs (+20% damage, attack speed, movement speed, +10 natural armor to all parts, +20% recoil control, aim speed, reload speed, immunity to many negative effects). Side effect chance: 65% normal, 15% none, 20% additional 999 damage + normal side effect.
  • PH‑12 C‑1 Extender – Extends the positive effects of PH‑11 by 90 s and removes its side effects.
  • PH‑16 Xenodyne – 300 s regeneration (configurable) + Coagulation Boost. Every 30 s heals one trauma/fracture (or 5 HP if none). Configurable.
  • PH‑18 Neurostabil – +30% recoil control, -30% non‑aiming spread, -20% stamina drain for 180 s.

Environmental / Magic Damage Bypass

The following damage types no longer go through armor penetration calculations and deal full damage to the corresponding body part:

  • Fire: inFire, onFire, lava, hotFloor
  • Drowning / Freezing: drown, freeze
  • Fall damage: fall, stalagmite, flyIntoWall
  • Magic: magic, indirectMagic, sonic_boom, wither
  • Special: starve, outOfWorld

Changes

Existing Items Balance

  • Amoxicillin – Infection Resistance duration: 1800 s → 240 s
  • Meclizine – Dizziness Resistance duration: 600 s → 240 s

Removed Old Injectors

  • Removed epinephrine_auto_injector, morphine_auto_injector, atropine_auto_injector. Replaced by the Lifeline Pharmaceuticals syringe series (VG‑4, AG‑3, PH‑1).