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Modern-Damage-Control

A mod that brings realistic body parts damage, advanced armor mechanics, and a tactical medical system to Minecraft.
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moderndamage-0.0.5.jar

File namemoderndamage-0.0.5.jar
Uploader
Nora5Nora5
Uploaded
May 29, 2026
Downloads
102
Size
336.1 KB
Mod Loaders
Forge
File ID
8165655
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modern-damage-control-1531701:8165655")

Learn more about Curse Maven

What's new

0.0.5 Changelog

New Features

Curios API Integration

  • Curios items (charms, rings, belts, etc.) now provide body part protection, toughness, material factor, and ricochet chance.
  • Durability loss is distributed: the item providing the highest protection for the hit part loses 100% of the computed durability cost; all other protecting items (armor or curios) lose 50% each (using their own material factor).
  • Curios items are configured via the same armor_properties.json file as armor.

Penetration Mechanics Rework

  • When a limb or the stomach is destroyed, the overflow damage is no longer sent only to the chest.
  • All non-destroyed parts (head, chest, stomach, arms, legs) share the overflow damage proportionally to their maximum health.
  • The head cannot be destroyed by overflow damage; it will always retain at least 1 health point.
  • The chest has no special protection and can be destroyed normally.

Durability Floor

Equipment durability will never drop below 1 (no item fully breaks).

  • When an item's durability reaches 1, its protection level becomes 0 (it no longer reduces incoming damage). Toughness is still calculated normally (based on durability percentage).

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