ModernCompanions-1.21.1-3.62-NeoForge.jar
Curse Maven Snippet
What's new
Modern Companions 3.62
Recruitment and configuration
- Added configurable recruitment requirements through
recruitmentRequirements. - Requirements use
companion_id|item_id|countrows and support:- Multiple required items per companion
*wildcard defaults- Vanilla and modded registry IDs
- Random requirements for companions without overrides
- Recruitment requirements now synchronize and persist as arbitrary-length lists while remaining compatible with older saves.
- Customized
allFoodslists are now authoritative for healing, favorites, and recruitment. The default list still automatically discovers safe foods from other mods. - Added a complete configuration reference in
config/Explanation.md. - Fixed recruitment messages so food names resolve correctly for clients and modded items.
Cleric combat and support
- Clerics now prioritize:
- Healing their owner
- Healing other companions
- Healing themselves
- Firing holy spark projectiles
- Melee combat as a final fallback
- Holy sparks use holy-colored particle effects and deal double damage to undead.
- Clerics keep their distance while healing or using ranged attacks, then close in when forced into melee.
- Melee and magic projectile kills now allow Clerics to gain combat experience.
- Cleric support spells and holy sparks cost 6 Mana instead of 10.
- Mana regeneration is slightly faster for all magical companions.
- Clerics no longer spend Mana on unrelated utility spells before healing priorities are handled.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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