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Modern Companions

Recruit 14 RPG-style human followers with unique AI, infinite leveling, custom weapons, and useful tools! Pack them into Soul Gems, then summon your fully geared squad in any dimension to guard, patrol, or follow as you carve a campaign across Minecraft!
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ModernCompanions-1.21.1-3.62-NeoForge.jar

File nameModernCompanions-1.21.1-3.62-NeoForge.jar
Uploaded
Aug 5, 2026
Downloads
760
Size
7.1 MB
Mod Loaders
NeoForge
File ID
8581663
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:modern-companions-1391597:8581663"

Learn more about Curse Maven

What's new

Modern Companions 3.62

Recruitment and configuration

  • Added configurable recruitment requirements through recruitmentRequirements.
  • Requirements use companion_id|item_id|count rows and support:
    • Multiple required items per companion
    • * wildcard defaults
    • Vanilla and modded registry IDs
    • Random requirements for companions without overrides
  • Recruitment requirements now synchronize and persist as arbitrary-length lists while remaining compatible with older saves.
  • Customized allFoods lists are now authoritative for healing, favorites, and recruitment. The default list still automatically discovers safe foods from other mods.
  • Added a complete configuration reference in config/Explanation.md.
  • Fixed recruitment messages so food names resolve correctly for clients and modded items.

Cleric combat and support

  • Clerics now prioritize:
    1. Healing their owner
    2. Healing other companions
    3. Healing themselves
    4. Firing holy spark projectiles
    5. Melee combat as a final fallback
  • Holy sparks use holy-colored particle effects and deal double damage to undead.
  • Clerics keep their distance while healing or using ranged attacks, then close in when forced into melee.
  • Melee and magic projectile kills now allow Clerics to gain combat experience.
  • Cleric support spells and holy sparks cost 6 Mana instead of 10.
  • Mana regeneration is slightly faster for all magical companions.
  • Clerics no longer spend Mana on unrelated utility spells before healing priorities are handled.

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