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Modern Beta Forge

Generate Beta, Alpha, Infdev, and Indev terrain for Minecraft 1.12.2

File Details

Modern Beta 1.12.2-1.3.0.0

  • R
  • Nov 23, 2024
  • 1.55 MB
  • 265
  • 1.12.2
  • Forge

File Name

modernbetaforge-1.12.2-1.3.0.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:modern-beta-forge-805719:5931781")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This release once again increments the major release number to 1.3.0.0. This release adds the Indev and Infdev 20100227 terrain generators. This brings this Forge mod mostly up to parity with the Fabric version; however, the Indev generation implementation should be significantly more accurate here than in the Fabric version and base terrain is basically 1:1 with the original version (except for a single bug fixed related to the original Indev liquid flooding algorithm).

Please make a back-up of your world, before updating to this version and re-entering existing worlds.

  • Add Indev 20100223 and Infdev 20100227 chunk generators. These generators come with these options:
    • 'levelWidth': Indev level width. Max value: 1024
    • 'levelLength': Indev level length. Max value: 1024
    • 'levelHeight': Indev level height. Max value: 256
    • 'levelTheme': Indev level theme. This only controls world generation, and does not change gameplay mechanics or weather. Themes added include: Normal, Paradise, Woods
    • 'levelType': Indev level type. Types added include: Island, Floating, Inland
    • 'useIndevHouse': Toggle generation of Indev starting house.
    • 'useIndevCaves': Toggle generation of Indev caves. Separate from the normal cave carver option and can be used together if desired.
    • 'useInfdevWalls': Toggle generation of Infdev 20100227 obsidian walls.
    • 'useInfdevPyramids': Toggle generation of Infdev 20100227 brick pyramids.
    • Note: Indev worlds should be completable. Exactly one stronghold will spawn somewhere within the Indev level boundaries, when strongholds are enabled. As a known issue, in rare cases, the portal room could be cut-off.
  • Add Indev Normal, Indev Paradise, and Indev Woods biomes.
  • Add Infdev 227 biome.
  • Add presets for classic Indev Island and Infdev 20100227 worlds, with settings based on default generation for that respective original version.
  • Update 'fixedBiome' generator setting to 'singleBiome'. Added a datafixer to automatically update this setting for existing worlds. This change fixes a major ore generation issue (see below)
  • Update how cloud heights are handled. Now cloud heights are set depending on the chunk source. For example, Skylands and Indev Floating worlds will automatically place the cloud layer below the world like in their respective original versions. You can still set a custom cloud height using the new config option below.
  • Add 'useCustomCloudHeight' config option. This lets you change the cloud height from the one set for the current chunk generator.
  • Add limited networking functionality for multiplayer; the server now sends a single packet containing the world cloud height when a client player joins, which is used to then set the cloud height for said player. This cloud height can still be overridden by setting the 'useCustomCloudHeight' option on either the server side (which is received by the player) or the client side (the client will ignore the cloud height sent by the server).
  • Add custom cloud colors for Modern Beta biomes. This is currently used for setting non-white cloud colors for the Indev Paradise and Indev Woods biomes.
  • Fix mob generator GUI settings being disabled even when using a valid Modern Beta biome with the single biome source (e.g. Alpha biomes).
  • Add an *experimental* config option for saving/loading Indev levels to/from disk (off by default). When turned off, the mod will regenerate the entire level everytime the world is opened and new level chunks have to be generated. This feature should be stable enough that I recommend turning this on if you wish to generate very large worlds (e.g. 1024 x 1024 x 256 worlds).
  • Fix modified player spawns not being set in dedicated servers.
  • Fix ore generation settings not working for vanilla/modded biomes.

Special thanks to the folks behind RetroMCP, whose work allowed me to really tear down the Indev and Infdev 20100227 terrain generators.