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~Primal~

Enhances on the wilderness aspect of the game

File Details

Primal-1.1.6+1.20.1

  • R
  • May 1, 2026
  • 12.69 MB
  • 5.4K
  • 1.20.1
  • Forge

File Name

primal-1.1.6+1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mod-primal-1351626:8023305")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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1.1.6 - 1.20.1

Additions

  • Completely removed GeckoLib dependency! A lot of animation-related stuff should work a lot better now
  • Added flick animation to snakes while on the player's neck
  • Added look animation to deer
  • Added Spawn placeable eggs to the default config and tag for nests (need to erase your config to let the game regenerate the defaults)
  • Improved Walrus riding renderer - By DarkBlade
  • Improved Crocodile thrashing renderer
  • Added look-out animation for eagle when on ground resting
  • Added "never attack" entity tags to all aggressive animals, for mobs that the specific animal can't ever attack
    • Only the crocodile_never_attack tag exist by default, but the rest can be implemented with datapacks
    • All never attack tags are named "[animal]_never_attack", e.g. "bear_never_attack", "snake_never_attack"
  • Added "breed food" item tags to all animals, for food that can breed them
    • Since there's no meat tag on 1.20.1, the lion has the tag as empty by default

Changes

  • Snakes don't get out of its owner neck when flying on creative
  • Changed crocodile model
  • Added new animation when brushed a crocodile scute
  • Modified logic for lion sigma variant to be just a texture change instead of a variant change
  • Made bears pick up berries bushes instead of destroying the block
  • Made bears have a sweet berry layer like with honey, and added a cooldown to pick berries (45s)
  • Made baby bears able to raid sweet berries
  • Modified some spawn eggs textures
  • Improved eagle idle movement (yes, again)

Fixes

  • Fixed baby rabbits not being assigned the custom primal variant correctly when born from breeding
  • Added correctly hunting cooldown to bear
  • Modified nest logic to call finalizeSpawn() when hatching the egg. It should improve compatibility
  • Fixed bear no raiding beehives and sweet bushes correctly
  • Optimized a little bit bear and crocodile code
  • Fixed honey counter for bear being too long
  • Fixed snake parts being removed from the world incorrectly if removed while standing