~Primal~

Enhances on the wilderness aspect of the game

File Details

Primal-1.1.5+1.21

  • R
  • Apr 11, 2026
  • 12.17 MB
  • 26.7K
  • 1.21.1
  • NeoForge

File Name

primal-1.1.5+1.21.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mod-primal-1351626:7909458"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.1.5 - 1.21

Additions

  • Added recipe integration with EMI for helmet decorations

Changes

  • Changed logic for helmet decorations from an enum to a custom registry, making a lot easier for other mods to add their own helmet decorations
  • Made babies from tamed parents being tamed automatically
  • Made snakes being able to dance with the instrument game event (emitted by goat horns, conch shells and probably other modded instruments)
  • Improved eagle idle movement on enclosed spaces

Fixes

  • Fixed paint and eye layer not applying correctly to baby lions if the custom baby model is off
  • Made tamed pets unable to attack pets with the same owner if alerted by others
  • Fixed pets ignoring the vanilla sitting state, causing incompatibilities with other mods
  • Modify wolf remodel animations logic to work with snowy spirit sleds