File Details
mobz-4.5.0-fabric
- R
- Dec 8, 2024
- 6.82 MB
- 2.2K
- 1.21.4
- Fabric
File Name
mobz-4.5.0-fabric.jar
Supported Versions
- 1.21.4
Curse Maven Snippet
- Port to 1.21.2 and 1.21.3
- Armor textures have been moved to
assets/mobz/textures/entity/equipment/humanoidandassets/mobz/textures/entity/equipment/humanoid_leggings - Add MobZRarity to simplify item tooltip addition and reduces the number of localization key-value pairs required. Common localization keys start with "text.mobz.tier."
- Localization key
item.mobz.spawneggis nowitem.mobz.spawn_egg_of - Make Withender summon more intuitive
- Metal golem can now be repaired using hardened metal ingots, this was broken for a while
- Food and gift of golden chicken can now be customized with item tag "golden_chicken_food" and loot table "gameplay/golden_chicken_lay"
- Add BlazeLike and EvokerLike base class to simplify implementation
- Improve the looking of Frost Blaze and Wither Blaze
- Frost balls shot by a Frost Blaze no longer look on fire
- Toad tongue now uses ModelPart
- Fix a Wasp bug which causes vanilla bee fail to spawn
- Give wasp a new model, texture not ready yet
Fabric Requires:
Minecraft [1.21.4, 1.22) Fabric Loader 0.16.8 or above Fabric API 0.111.0+1.21.4 or above Cloth Config 17.0.142 or above Mod menu 13.0.0-beta.1 (optional)
Fabric Shield Lib is not available for 1.21.2 to 1.21.4, so MobZ has to use MixinExtra's less invasive ModifyExpressionValue to implement the shield. ModifyExpressionValue supports chaining, other mods can still targets the same injection point, the order doesn't matter.
Beta feature:
Toad and Giant Toad are added. The toad targets bugs (e.g. spiders and silverfish), the giant toad targets every living creature, except for itself. At this moment, by default, they don't spawn naturally in the world. To summon them, use /summon mobz:toad and /summon mobz:toad_giant respectively.
Currently, the texture of the toad and the giant toad is from https://www.curseforge.com/minecraft/mc-mods/alexs-mobs, it will be changed in the later release (no e.t.a), please help me if you are good at making models.
A new hostile creature - wasp is added, it exists for testing and does not spawn naturally.